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Games that one day will end..


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#1 Fdx OFFLINE  

Fdx

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Posted Mon Dec 25, 2017 4:38 PM

 not counting "melvin..." and "Guau!"  :(



#2 Fdx OFFLINE  

Fdx

    Space Invader

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Posted Mon Dec 25, 2017 4:43 PM

here the games..

here the games

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#3 Fdx OFFLINE  

Fdx

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Posted Mon Jan 1, 2018 3:37 PM

Attached File  Sapo vs Abejas.bas.bin   32KB   35 downloads Sorry!! this is the game..

 

BlueBabyJump!(Beta).bas_3.png El alquimista.png Sapo vs Abejas.bas.png



#4 Arenafoot OFFLINE  

Arenafoot

    Stargunner

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Posted Mon Jan 1, 2018 10:54 PM

here the games..

here the games

 

I guessing Blue Baby Jump is a port of Doodle Jump?

 

Sapo game - Frog trying to catch flies, but what is the area at the top of the screen? Could use some game information please.

 

El Alquimista is a maze game, but I can't pick up the gold keys. What is the scoring in this game? The score lowers as you move up the screen and higher as you move down. BTW, I get stuck at 101 and can't move up past this point:

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#5 Fdx OFFLINE  

Fdx

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Posted Tue Jan 2, 2018 10:48 AM

 

I guessing Blue Baby Jump is a port of Doodle Jump?

 

Sapo game - Frog trying to catch flies, but what is the area at the top of the screen? Could use some game information please.

 

El Alquimista is a maze game, but I can't pick up the gold keys. What is the scoring in this game? The score lowers as you move up the screen and higher as you move down. BTW, I get stuck at 101 and can't move up past this point:

It should be a game similar to the sonic jump ..
"Toad vs. bees" is the one that "more advanced" this .. will be the upper area.
The score of "The Alchemist" is just a guide for me ... not a score in itself.
By the way ... whoever wants to complete the games would do me a great favor  ;)



#6 Fdx OFFLINE  

Fdx

    Space Invader

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Posted Sat Jan 6, 2018 2:12 PM

 A reviction with correctionsAttached File  El Alquimista (Beta1).bas.bin   32KB   24 downloads



#7 Arenafoot OFFLINE  

Arenafoot

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Posted Sat Jan 6, 2018 5:50 PM

 A reviction with correctionsattachicon.gifEl Alquimista (Beta1).bas.bin

Is there a story behind this game? or instructions?

 

Too many ghosts, and get hung up against the walls too easily. And what is the player carrying? A stick or sword? Can you hit the ghosts with it (because it's not working for me)???

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Edited by Arenafoot, Sat Jan 6, 2018 5:52 PM.


#8 Fdx OFFLINE  

Fdx

    Space Invader

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Posted Sat Jan 6, 2018 7:50 PM

El alquimista Label.jpg El alquimista Label.jpg El alquimista Label.jpg

 

Is there a story behind this game? or instructions?

 

Too many ghosts, and get hung up against the walls too easily. And what is the player carrying? A stick or sword? Can you hit the ghosts with it (because it's not working for me)???

 Hi!! The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels.

 

The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels.



#9 Arenafoot OFFLINE  

Arenafoot

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Posted Sat Jan 6, 2018 9:46 PM

attachicon.gifEl alquimista Label.jpgattachicon.gifEl alquimista Label.jpgattachicon.gifEl alquimista Label.jpg

 

 Hi!! The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels.

 

The idea is that they are 3 levels with increasing speed of the ghosts. I will improve the collision of the hammer with the ghosts. The objective of the game would be to look for a key that opens a portal to return the ghosts to their world. On the first level the ghosts will be slow enough to explore and memorize the labyrinth. Once the key has been found and the portal opened, we will go to the next levels.

That makes sense now - Thanks for the info!



#10 Fdx OFFLINE  

Fdx

    Space Invader

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Posted Sun Jan 7, 2018 1:57 AM

That makes sense now - Thanks for the info!

 thanks for the notes....the game will make sense  :thumbsup:  :grin:  



#11 Fdx OFFLINE  

Fdx

    Space Invader

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Posted Wed Jan 10, 2018 4:35 PM

Label something more respectable.. :-D and Level 1 (the Labyrinths are not interwoven yet)El Alquimista1.jpg Attached File  El Alquimista (Beta1).bas.bin   32KB   33 downloads






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