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Why are Super Breakout sfx different with each reset?


GradualGames

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I noticed that Super Breakout has different sounding timbre in the sfx each time you reset the game. I'm curious as to whether that was by design by the developers or not. The Stella emulator exhibits the same behavior. I'm guessing there are sound registers that are left in an uninitialized or noisy state between resets or something like that? So whatever value is there is what it will sound like? It's actually kind of fun it behaves that way, makes it a little different every time, haha.

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