Happy New Year!
The classic game Jack the Nipper published by Gremlin Graphics and released in 1986 is now available for the Atari 8-bit.
The game has been ported from the ZX Spectrum with music and sound effects being ported from the Amstrad CPC version of the game.
The character of Jack the Nipper is loosely based on the British comic strip character Sweeny Toddler.
Jack the Nipper is a side-view flip screen game with puzzle solving and platform elements. The player controls Jack, a naughty child who wants to break the record for naughtiness (recorded on the "naughtyometer"). He needs to carry out various wicked pranks on the unsuspecting inhabitants of his town, but if he comes into contact with angry adults he will be spanked. With each spanking his "nappy rash" (diaper rash) meter increases, and if it grows too high Jack loses a life. Contact with the monsters and ghosts which inhabit the town will also increase the nappy rash.
Jack was tired of all the wimps in his town, their boring games and goody goody ways sent him to sleep. So, Jack being of a rather naughty disposition set about livening things up a bit, he picked up his trusty pea-shooter and scarpered off to cause some trouble.
This is where you come in to take on the role of Jack and use your imagination to be as naughty as possible doing the things you always wanted to do but dare not (YOU WIMP!!). Jump on things, pick them up and drop them, use your pea-shooter to create smashing effects and toot your horn at the cat.
Use the items you pick up wisely then you must work out where you have to drop them to cause ultimate havoc. For instance what could you do with a tube of glue?
Joystick Left / Right / Up / Down & Fire. (Fire & Up - Jump)
Keyboard 1 & 2 - Pick Up/Drop
ENTER - Enter Door
H - Pause On/Off
M - Toggle in-game music on/off
Q - Quit
Some of the useful Items:
Flower Killer Horn Fertiliser Soap Powder Battery Weight Glue Floppy Disc Credit Card Bomb Key Potty Clay
Both Mariusz and myself have worked on the game for the past few months preparing this release for the end of 2017. A considerable amount of time has been spent rewriting the sprite / screen engine for a significant increase in gameplay performance compared to the other platform releases.
There will be an additional 128Kb version of the game prepared in the new year utilising the additional 64Kb of RAM for pre-shifted/mirrored sprite cache. This should give a further performance boost for users with extra RAM.
The executable is attached which should work on all DOS versions, loaders and modern storage solutions. A standard DOS 2.5 disk image containing the executable is also attached.
The game requires 64Kb of RAM supporting both PAL and NTSC systems and running on CPU accelerators.
Credits for Atari version: Mariusz Wojcieszek, Terrence Derby