27/11/2018: game done!
25/11/2018: Invisible players were not invisible. They are now.
24/11/2018: If playing in 'Keep going' mode the losing player becomes a controllable ghost that does not interact with anything but can move.
18/11/2018: Fixed the sound glitch and some minor things.
18/10/2018: Added upgrade and fixed framerate. There seem to still be sound glitches though. Almost final!
29/9/2018: Found more bugs! (And fixed them) AI is a bit smarter and can get to about 2-3k on its own. ALso added reset delay for firebutton when player dies.
16/9/2018: Fixed all bugs that I am aware of! Now I just want to tweak the speed, power up frequencies, etc and then I would say that its done!
15/9/2018: Major AI overhaul (it now chases the stones) and US change. Made possible with smart space hack by Isposta
13/9/2018: Fixed scrolling of tree to make it more realistic after getting a great tip from Karl G
11/9/2018: Added box and cart label. Art by Steve Hammond
9/9/2018: I think that all errors are gone now. Still have ~50 bytes of ROM so could add some small things.
6/9/2018: Higher max speed, fire button starts game, flipped game modes to emphasise its a multiplayer game.
Monkey King is an endless runner with a strategic twist. Made for one or two players, played with the joystick controllers.
Manual in attachments!
Thanks to: RevEng, Random Terrain, Karl G, Lillapojkenpaon, Arenafoot, StanJr.
Uses minikernel by CurtisP edited by Karl G, score graphics kernel by RevEng and music example by RandomTerrain.
Edited by Coolcrab, Wed Nov 28, 2018 3:08 PM.