For the new Max Maze game, I'm using Random Terrain's "ex_sprite_ball_missile_collision_prevention.bas" example to add the perfect collision. (It is a maze game after all)
However there are two things I need to ask you guys...
1. Could someone explain this part in detail, perhaps understanding it better can help with fixing bugs and glitches for my games using this code in the future.
(The example below is from Random Terrain's example, not my game)
2. As I've said my newest game is using the above code for collision, however unlike Random Terrain's 8x8 sprite in the example, this sprite is 3x6
Because of this sudden sprite size change, the game is going crazy, going left and up seems to be fine, but going right and down at the same time is awful. You can barley move around since the walls feel like they have the force pushing you away from them.
Any help would be appreciated, Thanks
(When playing 2018_01_19_2349, make sure to press the fire button when you see a blank red screen to start the actual game)
Edited by Lolkiu64, Sat Jan 20, 2018 2:05 AM.