What was more frustrating was Game Gear’s similarities to Lynx. “Game Gear was an interesting issue,” Needle remembers. “Sega was shown all of the Handy’s innards and schematics and specs as part of an attempt to partner with them after the Epyx marketing fiasco. And to see what I consider to be pretty much a copy of the Handy was a bit infuriating.” He continues, “I had become friends with one of the engineers at Sega, and during the last development stages of the Game Gear, after I had already left Epyx, Sega hired me to help with a few lingering product issues. I went to their Japan facility and they showed me the problems they were having. Some issues were just weak engineering on their part, showing me that they did not understand the functionality of the hardware they were copying. They had the output palette wrong, among other things.”
This seems like nonsense, since it was basically just a portable Master System. What did they copy?