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One mini - game per week!


Matej

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Well I have no coder yet (or coders) so I was little bit demotivated but today I tell to myself "I will do graphics and music and maybe someone going to code games in near future".

So my challange continues.

 

Maybe the title of this topic should be enhanced to:

"one mini-game per week, searching a coder" ?!?

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IMHO for mini games churned out at a speed of 1 per week you rarely need a graphic artist if you can present something remotely recognizable in terms of graphics yourself. The same goes for music, while I do my own music I very rarely try to include some if the game itself isn't that worked through and polished. It is like putting makeup on a pig.

 

But each to their own, and even if you don't find anyone who will program most of your game ideas, a set of thought through graphics can be good and music can always be used in other productions later.

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Yes, I read that Ataribox thread as well. By the way, I learned the idiomatic expression is about lipstick specifically but the meaning is the same. In my world, a quick and dirty game is made for fun (as a joke) or to roughly try out a concept that one doesn't really have the incentive to develop any further right now. Adding nice graphics and music to a such production would often be criticized that why didn't the developer(s) put more time in the actual game.

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