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8bit-Slicks: Online top-down racer for the Apple/Atari/C64


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#1 8bit-Dude OFFLINE  

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Posted Sun Jan 28, 2018 8:47 AM

For the past 12 months I have been developping an online top-down racer called "8bit-Slicks" for the Apple/Atari/C64.
I will be releasing the Atari/C64 version next month, and already released a promo video on YouTube

The game has 10 online servers for up-to 4 players each, and ranking on the website: Ranking

The Apple IIe version is progressing very well, and I hope to release in 2 months from now.
The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online.
It is also compatible with AppleWin, which emulates the Uthernet card!

I am dropping some screenshots down here to give you an idea of where I am now.

Attached Files



#2 eebuckeye OFFLINE  

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Posted Sun Jan 28, 2018 11:04 AM

That looks terrific!!



#3 eightbit OFFLINE  

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Posted Sun Jan 28, 2018 11:08 AM

I will be looking forward to the Apple II version for sure. The C64 and Atari versions look fantastic! 



#4 david__schmidt OFFLINE  

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Posted Mon Jan 29, 2018 2:47 PM

The game requires an 80 column card for Double-Hires GFX, and Uthernet and LanceGS card to play online.

Will you also be targeting the Uthernet II card, or just the first one?


Edited by david__schmidt, Mon Jan 29, 2018 2:47 PM.


#5 8bit-Dude OFFLINE  

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Posted Tue Jan 30, 2018 12:09 AM

Will you also be targeting the Uthernet II card, or just the first one?


I am using IP65, so both UI and UII will be supported! :-)

#6 BitHistory.org OFFLINE  

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Posted Tue Jan 30, 2018 8:03 PM

Can't wait!



#7 eightbit OFFLINE  

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Posted Tue Jan 30, 2018 8:34 PM

Is this going to be freeware, donationware, or a pay for retail game? Just curious. Also, if a retail release will you be selling it on a floppy with manual and/or box?

 

Also, if you need Apple IIe beta testers I am more than willing to test as I am sure others in this forum will be as well!


Edited by eightbit, Tue Jan 30, 2018 8:36 PM.


#8 8bit-Dude OFFLINE  

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Posted Tue Jan 30, 2018 10:16 PM

I will first release the game as donationware, with unlimited online play capability.
I would love though to organize a boxed game with the people producing the DragonCart, RR-Net and Uthernet.
This would promote both the game and the ethernet cards for 8bit systems.

I do need testers for Apple IIe, so please register here: http://8bit-slicks.c...a-register-here

#9 eightbit OFFLINE  

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Posted Wed Jan 31, 2018 7:38 AM

Nice, and registered! :)



#10 Byte Knight OFFLINE  

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Posted Wed Jan 31, 2018 11:30 AM

Very cool - thank you for developing this for the Apple II!  I'll finally have a good use for my Uthernet card!



#11 MarkO OFFLINE  

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Posted Thu Feb 1, 2018 10:20 AM

I've registered too..

 

I have a big interest in Networked Games, with multiple systems of different manufactures and have been designing an infrastructure for doing that...

 

MarkO 



#12 Byte Knight OFFLINE  

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Posted Thu Feb 1, 2018 8:52 PM

Also registered and ready to race!

 

Attached File  IMG_2895.JPG   91.46KB   6 downloads



#13 8bit-Dude OFFLINE  

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Posted Thu Feb 1, 2018 9:54 PM

Ah Ah, looks like you're fully hyped-up Byte!
I will email the Disk to registered testers later today.

@Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community.

#14 MarkO OFFLINE  

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Posted Fri Feb 2, 2018 1:52 PM

Ah Ah, looks like you're fully hyped-up Byte!
I will email the Disk to registered testers later today.

@Mark: You will be interested to hear that while making 8bit-Slicks, I organized it into separate cross-platform SDK and game code. I plan to release the SDK in mid-2018 for the benefit of the community.

 

I downloaded the UDP-Test disk and I now have the e-mail with the additional Links...

 

I would be curious to see your Protocol for the Game, specifically the Network Portion..

 

The rest of the SDK will be interesting too...

 

MarkO



#15 eightbit OFFLINE  

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Posted Fri Feb 2, 2018 5:24 PM

Got the email. I will try my best to make it!

#16 jmholmesjr1967 OFFLINE  

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Posted Mon Feb 12, 2018 8:09 PM

Are there going to be any more openings to install this software at least on the Apple // series?  Also interested in the Atari 8-bit as well.



#17 8bit-Dude OFFLINE  

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Posted Mon Feb 12, 2018 9:14 PM

Sure, I will organize another round of testing in about 1 week time.
The Apple // version is presently slower than Atari/C64 due to lack of hardware sprites.
So I am rewriting the sprite drawing code in pure assembly to speed things up as much as possible.

#18 Byte Knight OFFLINE  

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Posted Fri Nov 30, 2018 11:16 PM

Whatever happened to this?  There's a bunch of new Uthernet II cards out there ready to game!



#19 Aunty Entity OFFLINE  

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Posted Sat Dec 1, 2018 1:04 AM

Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty.


Edited by Aunty Entity, Sat Dec 1, 2018 1:09 AM.


#20 jmholmesjr1967 OFFLINE  

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Posted Tue Dec 4, 2018 11:37 PM

Has it turned into a zombie? Web site is still there... doesn't look like anything terribly recent though, January was the last announcement..all its servers are empty.


I got this email back on October 31st.

8bit-Dude wrote:

The project is not dead, just on extended hiatus. I should have time to finish this up in the coming winter, just hold on!!!

Post Link: http://8bit-slicks.c...eased/#post-478

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#21 Byte Knight OFFLINE  

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Posted Sat Dec 8, 2018 8:30 AM

Good news! 

 

Dear Testers,


After a very long hiatus, I have gone back to completion work on 
8bit-slicks.

I started with the ATARI problems (which was a choice between Huge 
Flicker or B/W). I changed the GFX mode to InterPlay, so now it is 
possible to have color with or without flicker, and the flicker is much 
less drastic than before.

Apple will take a little longer. The FPS is half that of C64/Atari, 
because of the soft sprites code. I need to recode that in pure 
assembler, and optimize to the last cycle.

Meanwhile, I have added "car skidding" in turns, which makes the game a 
little more challenging and fun!  So I plan to have a testing session 
for Atari/C64 next weekend (12/15-16), and I will send the new disks 
ahead of time. If you are available next week-end, please let me know on 
the forum:

     http://8bit-slicks.c...n-6-20181215-16

Cheers!
Tony


#22 MarkO OFFLINE  

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Posted Tue Dec 11, 2018 12:37 AM

Git Hub Link:
https://github.com/8...ude/8bit-Slicks

#23 8bit-Dude OFFLINE  

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Posted Tue Dec 11, 2018 6:51 AM

I spent a little more time polishing the game ahead of the testing session this week-end (see attached disks).

List of mods:

    - All platforms: Can now select from a list of 13 servers (0-9 / A-D)

    - Atari: Further improved the new GFX with the help of Phil. He is a tough guy to please, from I am glad to say he gave me the green light!

    - Apple: Improved sprites drawing performance by 20%, Implemented support for game-paddles (cycle through the controls list to see them).

If you are planning to join the testing session this weekend, please leave a message here: http://8bit-slicks.c...n-6-20181215-16

The game will only be as good as the feedback I get from testers!!!
 



#24 jmholmesjr1967 OFFLINE  

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Posted Wed Dec 12, 2018 6:05 AM

Good news! 
 


Wish I was going to be at home with my hardware this weekend. Maybe some day I’ll get to see this. LOL


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