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Contest game ideas


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#1 Rev OFFLINE  

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Posted Sun Jan 28, 2018 12:17 PM

How about a game made similar to Gauntlet by Midway. 😎


Not a port, but something paying homage to it.

Edited by Rev, Sun Jan 28, 2018 12:18 PM.


#2 Rev OFFLINE  

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Posted Sun Jan 28, 2018 12:50 PM

Another totally random game idea.

Something involving a white Japanese cat with big eyes, and a purple horse with magical powers.

#3 Intellivisioner OFFLINE  

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Posted Sun Jan 28, 2018 1:26 PM

Something like another part of AD&D with IntelliVoice enhanced... :lust:



#4 CrazyBoss OFFLINE  

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Posted Sun Jan 28, 2018 3:55 PM

I am going to submit "Hello World" :)



#5 Rev OFFLINE  

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Posted Sun Jan 28, 2018 7:49 PM

I am going to submit "Hello World" :)


Will the sequel be: Goodbye Cruel World

#6 intvsteve OFFLINE  

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Posted Thu Feb 1, 2018 12:15 PM

Will the sequel be: Goodbye Cruel World

 

It can be an album cart then! Maybe a middle chapter is needed? Life's a b*tch?



#7 intellivotion OFFLINE  

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Posted Tue Feb 6, 2018 6:24 PM

Another chapter of that album cart might be "S#it happens".

I would also see it as a stand-alone expansion of the main game though

#8 carlsson OFFLINE  

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Posted Wed Feb 7, 2018 3:22 AM

Perhaps we need more games with female protagonists? I'm thinking "Hello Miss World", with the possible follow-up "Hello Miss Universe".



#9 fsuinnc OFFLINE  

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Posted Fri Mar 9, 2018 11:13 AM

I need a good game idea for the contest. 

 

I consider myself very limited in what I think I can handle programming a game.  for instance, if I wanted to make a Pac Man type game  I think getting the ghosts to chase you in a reasonable manner might be more than I can handle. I love atari 2600 Superman. but pretty sure I would get lost trying to track the criminal, lois, Lex, and all the bridge pieces. I have done some looking around and was hoping to find something from the early to mid 70's.  (ahhh, it was a simpler time).  The leading candidate so far seems to be Canyon Bomber and even then I may be out matched.  

 

If anyone has a favorite from the pre-asteroids era that isn't already on Inty let me know and I will investigate.

 

I was also thinking of breaking out the Magnavox Odyssey (original not O2) and see if there was anything there that might transalate.  I don't think there has been an inty game with chips or money or the need for a screen overlay.  (Though, back in the day my brother and I took some plastic wrap and wrote the names of our respective "countries" on it and then stuck on the tv while we played Utopia)

 

 



#10 artrag OFFLINE  

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Posted Fri Mar 9, 2018 11:53 AM

Do you know
Space Taxi?

This one

Edited by artrag, Fri Mar 9, 2018 11:55 AM.


#11 DZ-Jay OFFLINE  

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Posted Sat Mar 10, 2018 9:38 AM

I need a good game idea for the contest. 

 

I consider myself very limited in what I think I can handle programming a game.  for instance, if I wanted to make a Pac Man type game  I think getting the ghosts to chase you in a reasonable manner might be more than I can handle. I love atari 2600 Superman. but pretty sure I would get lost trying to track the criminal, lois, Lex, and all the bridge pieces. I have done some looking around and was hoping to find something from the early to mid 70's.  (ahhh, it was a simpler time).  The leading candidate so far seems to be Canyon Bomber and even then I may be out matched.  

 

If anyone has a favorite from the pre-asteroids era that isn't already on Inty let me know and I will investigate.

 

I was also thinking of breaking out the Magnavox Odyssey (original not O2) and see if there was anything there that might transalate.  I don't think there has been an inty game with chips or money or the need for a screen overlay.  (Though, back in the day my brother and I took some plastic wrap and wrote the names of our respective "countries" on it and then stuck on the tv while we played Utopia)

 

 

 

I second artrag's suggestion: Space Taxi.  It doesn't have to be too elaborate, but I think you can pull off a single-screener with platforms, where you can navigate with a thruster and gravity.

 

By the way, if you need help figuring out how to get things to work, just ask!  There are a lot of brilliant people here willing to help.  More often than not, those things that seem so difficult are actually quite easy.  For instance, the Pac-Man Ghost AI you mentioned is sooooo simple, it's almost ridiculous.

 

   -dZ.

 

P.S. A lot of the physics of a game like Space Taxi are illustrated in nanochess' sample program Lunar Lander.



#12 DZ-Jay OFFLINE  

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Posted Sat Mar 10, 2018 9:50 AM

Here's all the information on Space Taxi and references you'll ever need:

https://www.c64-wiki...wiki/Space_Taxi

 

   -dZ.



#13 freewheel OFFLINE  

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Posted Sat Mar 17, 2018 6:22 PM

I played around with converting Space Taxi graphics to our more limited resolution and palette. It works surprisingly well. It would make an excellent Intellivision game :)



#14 DZ-Jay OFFLINE  

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Posted Sun Mar 18, 2018 5:55 AM

I played around with converting Space Taxi graphics to our more limited resolution and palette. It works surprisingly well. It would make an excellent Intellivision game :)

 

Yeah, I believe that the graphics in Crazy Taxi were all done in PETSCII with the built-in graphics symbols (similar to the Intellivision GROM cards), so that shouldn't be too hard.

 

Then the Lunar Lander example in the IntyBASIC SDK should provide guidance on how to implement the physics for thrust and gravity.

 

If artrag feels generous, he could provide the voice sampling routine for the spoken phrases.  There's only three or four: "Hey, taxi!", "Pad xxx", "Thanks".

 

Come on, people!  Someone make Space Taxi for the Intellivision! :)

 

    -dZ.


Edited by DZ-Jay, Sun Mar 18, 2018 5:57 AM.


#15 Utopia OFFLINE  

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Posted Sun Mar 18, 2018 7:33 AM

This does look like a fun game that could work for the Intellivision.






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