Jump to content

Photo

Planetoid (free ROM)

IntyBasic Asteroids

12 replies to this topic

#1 fsuinnc OFFLINE  

fsuinnc

    Moonsweeper

  • 488 posts
  • Location:Chapel Hill NC.

Posted Wed Jan 31, 2018 8:57 PM

ok, it's no Meteors, but when I put it on my LTO cart I was pretty pleased with it.  Not polished or complete but what the heck.

 

It's sort of like Asteroids but you are Invincible (for now).  90 seconds. 1 point for each Planetoid you hit.  High Score is saved (until reset at least)

 

If you like it great. Might add to it in the future. God Bless all of you that do sounds and music. I have no skills in that area and this game shows it.

 

comments, ideas, suggestions and/or help are always welcome. I'm throwing this into the forum So I can concetrate on something else for the new contest, though I haven't landed on any good ideas for the contest yet.

 

Enjoy  ;-)

 

Planetoid.gif

 

Attached File  PLANETOID_20180131.rom   11.56KB   123 downloads

 

Attached File  Planetoid_20180131.bas   19.39KB   128 downloads

 

 

 

 

 

 


  • carlsson , intvnut , GroovyBee and 2 others like this

#2 intvnut OFFLINE  

intvnut

    River Patroller

  • 3,327 posts
  • Location:@R6 (top of stack)

Posted Wed Jan 31, 2018 9:30 PM

Looks pretty cool, and it's a compact bit of code.  I personally like games where I can hop in and "blow shit up for a bit" and hop out.   I used to play Doom that way:  fire it up, enter God mode, blow a bunch of stuff up for 10 or 15 minutes, and then exit.  Great way to blow off steam.

 

In your ani-GIF, is that running with minigrom and miniexec?

 

(Fun aside on minigrom:  When we were putting that together, we started with the CGA font.  I remember objecting thinking it wasn't Intellivision-looking enough.  Also, I recall we were worried about copyright issues on the font. Fonts can't be copyrighted, while the digital representation might be.  And now, with the recently discovered INTV88 machines, we discover they largely replaced the Intellivision font with the CGA font.  It feels a bit like the Chi Chi Rodriguez / DEVO album cover story.)


  • catsfolly likes this

#3 fsuinnc OFFLINE  

fsuinnc

    Moonsweeper

  • Topic Starter
  • 488 posts
  • Location:Chapel Hill NC.

Posted Thu Feb 1, 2018 8:47 PM

embarrased to admit it but I hadn't even noticed. I sometimes run jzintv GUI and I have that set up to use the stock Exec and Grom and I hadn't noticed the font is a little different.  Now that you mention it I see the difference. I don't even know how to set it up for jzintv I use for testing. I literally just use the IntyRun command in IntyBasicSDK and I have never given it any thought. 



#4 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • 5,834 posts
  • Coding something good
  • Location:Mexico City

Posted Thu Feb 1, 2018 9:06 PM

Your game has something in it that I like, the style in it is nice.

Your shooting sound effect is pretty good :thumbsup:

I think you should keep developing it :)
  • ColecoGamer likes this

#5 fsuinnc OFFLINE  

fsuinnc

    Moonsweeper

  • Topic Starter
  • 488 posts
  • Location:Chapel Hill NC.

Posted Fri Feb 2, 2018 6:22 AM

Your game has something in it that I like, the style in it is nice.

Your shooting sound effect is pretty good :thumbsup:

I think you should keep developing it :)

You're very kind.  Thanks for the comments.



#6 mr_me OFFLINE  

mr_me

    River Patroller

  • 3,935 posts
  • Location:Ontario

Posted Fri Feb 2, 2018 11:49 AM

Why does your ship slow down? There's no resistance in outer space.

#7 nanochess OFFLINE  

nanochess

    Processorus Polyglotus

  • 5,834 posts
  • Coding something good
  • Location:Mexico City

Posted Fri Feb 2, 2018 1:21 PM

Why does your ship slow down? There's no resistance in outer space.


Original Atari Asteroids doesn't think same :P

#8 mr_me OFFLINE  

mr_me

    River Patroller

  • 3,935 posts
  • Location:Ontario

Posted Fri Feb 2, 2018 3:42 PM

True. But in Atari Asteroids the "space" resistance is very, very light. It's barely noticeable.

And when it comes to fonts, when the font is integrated with install code, that file is protected by copyright. But the font itself is not.

Edited by mr_me, Fri Feb 2, 2018 3:49 PM.


#9 intvnut OFFLINE  

intvnut

    River Patroller

  • 3,327 posts
  • Location:@R6 (top of stack)

Posted Fri Feb 2, 2018 3:43 PM

Why does your ship slow down? There's no resistance in outer space.

 

Inertial dampers.  ;-)

 

 

star-trek-motion-stabilized-04.gif

star-trek-motion-stabilized-03.gif

star-trek-motion-stabilized-08.gif


Edited by intvnut, Fri Feb 2, 2018 3:45 PM.

  • First Spear likes this

#10 fsuinnc OFFLINE  

fsuinnc

    Moonsweeper

  • Topic Starter
  • 488 posts
  • Location:Chapel Hill NC.

Posted Sat Feb 3, 2018 11:38 AM

Some of the movement/resistance is the way it is because I still can't figure out how to do smooth (incremental) movement so everything is done at a pretty blocky level. maybe I can add no resistance as an option.  Honestly hadn't thought about it.  IMO, the resistance makes it easier to control and easier to play. 

 

I think I need to adjust the controls so it is more difficult to have thrust and turning at the same time. I wanted to control turning and thrust with the disk but I find it kind of tricky. though I think it looks kind of neat when it's thrusting and turning.  Sort of like drunk asteroids.

 

It's probably pretty hard to compare this to the arcade machine but when I get home Sunday night I will look closer at the arcade and see how much resistance it shows. I don't fire up the arcade machines like I used to. 

 

I did try and get the asteroids to look like the arcade but using single 8 x 8 sprites I found it pretty difficult. though I do think they can be better.



#11 fsuinnc OFFLINE  

fsuinnc

    Moonsweeper

  • Topic Starter
  • 488 posts
  • Location:Chapel Hill NC.

Posted Sat Feb 3, 2018 9:50 PM

OK. I made a few small changes. IntyBasicSDK title page, Ship will now flash with timer the last 10 seconds, you can choose Auto space brakes or no space brakes and the thrust is now only when disc position NNW, N, and NNE so it's a ittle easier to turn without accidentally thrusting.  (I am not at home this weekend so I haven't tried it on real hardware.)

 

 

Attached File  PLANETOID_20180203.rom   14.06KB   79 downloads

 

 

 


Edited by fsuinnc, Sat Feb 3, 2018 10:49 PM.

  • nanochess likes this

#12 m-crew OFFLINE  

m-crew

    Quadrunner

  • 5,316 posts
  • Location:Toronto -Canada

Posted Sun Feb 4, 2018 10:25 AM

Thanks !!!

#13 TrekMD OFFLINE  

TrekMD

    River Patroller

  • 3,939 posts
  • Location:Coral Gables, FL

Posted Sun Feb 4, 2018 2:17 PM

Thank you! 







Also tagged with one or more of these keywords: IntyBasic, Asteroids

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users