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chetiry colors


Trip2018

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To figure out how things are done, load the game in Stella:

post-3056-0-85310800-1517584048.png

 

Then use the Developer Key COMMAND-<COMMA> on a Mac or ALT-<COMMA> on Linux/Windows to put Stella in Fixed Debug Colors Mode:

post-3056-0-03827300-1517584053.png

 

If you enter the debugger in Stella by hitting ` (left of 1, above TAB) and select the TIA tab you can see what those colors represent:

post-3056-0-68409400-1517584237_thumb.png

 

So Chetiry updates the object colors while the scanline goes across the screen (ie: Racing The Beam):

  • BK = Background
  • PF = Playfield
  • P0 = Player 0
  • P1 = Player 1
  • BK = Background
  • PF = Playfield
  • P0 = Player 0
  • P1 = Player 1
  • BK = Background
  • PF = Playfield (and a small sliver of BL, the ball)

The black on the left & right is where VBLANK is turned on in order to prevent the screen from being drawn beyond the left/right of the gameplay area.

 

The setting of VBLANK on the right is 1 pixel late, which the ball is used to hide. This makes the last column of blocks 5 pixels wide instead of 4. You can use the developer key COMMAND-B or ALT-B to turn the ball off and on in order to see why it's being used:

 

Ball ON:

post-3056-0-34769100-1517584795.png

 

Ball OFF:

post-3056-0-86980800-1517584798.png

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