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Street Fighter II: The World Warrior (SNES)


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Who remembers when this was released in 1992? I remember it being a big deal, and perhaps one of the biggest "system sellers" for the SNES. I started playing SFII in the arcade in 1991 (I was 16) and it quickly became one of my all-time favorite games. At some point in 1992 while playing SFII at Space Port in the Bangor Mall, the guy I was playing against told me that SFII was coming out soon for the SNES. I made up my mind then and there to buy an SNES and did so within a week. I played Super Mario World (another great game) while I waited to get my hands on SFII, and bought it at Ames department store in Dover-Foxcroft for about $50 as soon as it was available.

 

Not long after I got the game I brought it to my cousin Mike's house and we played it all night. He was determined to beat me, but I was already good at it because of my arcade experience (and because it was such a good port, the arcade skillset was almost 100% transferable), and he was new to the game, so he couldn't do it. He tried well over 100 times (the wins/losses counter in player vs player mode maxes out at 99 so I don't know how many games we actually played beyond that).

 

Like all of the consoles and cartridges I had when I was a kid and teenager, that SNES and original SFII cartridge is long gone, but I've had a Street Fighter II: The World Warrior arcade machine since 2007. A few days ago I decided to buy a copy of the SNES port, which I hadn't played since about the mid-1990s; it arrived in the mail yesterday.

 

My first order of business was to beat it on its hardest difficulty setting (level 7) without losing a match, or even a round. I used to be able to do that in the '90s, and it turned out to be harder than I remembered (and harder than doing the same thing on the arcade machine's hardest DIP switch settings, which is also denoted as "level 7"). After several attempts, I was able to beat it without losing a match (but with at least one round lost), and tonight I beat it without losing a round.

 

There are a few timing and distance differences compared to the arcade machine. The distance differences are most noticeable when fighting Vega. In the arcade version, when he jumps off the wall, if you just stand there he'll land exactly in foot sweeping distance in front of you, and then you can immediately jump kick him, starting from the same position in which you foot swept him, and connect as he gets up and immediately starts to jump. In the SNES version, he lands way out of range of a foot sweep, and even if you walk in closer as he's about to land in order to get the distance right for a foot sweep, the distance is still wrong for doing the immediate jump kick as he gets up. But overall it is an excellent port, though I much prefer the arcade joystick and buttons to a gamepad.

 

Also, unlike most people, The World Warrior is, and always has been, my favorite version of Street Fighter (and as far as I know, only the SNES has a good port of this version on a cartridge rather than on a loading-time-infested CD-ROM). SFII: Champion Edition was okay, but I think bosses should just be bosses, not playable characters. CE also allowed both players to choose the same character, but that never mattered to me because I use Ryu, and in The World Warrior, if Ryu is already taken you can use Ken, who is the exact same thing in that version, aside from the palette/head swap.

Edited by MaximRecoil
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I remember this release (and its high MSRP of $69) fairly well, as a friend and I were major fans. He was pretty damned good and was quite the challenge for a while, but I became *really* good at it, especially so when playing as Blanka. In fact, he got so frustrated playing me one night, that he broke his SNES controller over his forehead! Was soooooo funny how pissed he'd get! :rolling:

 

Actually sold him my arcade machine about 20 years ago, which I think he still has. I still play SFIICE for the PC Engine every great now and again and consider it my all-time favorite version of Street Fighter. Control is spot on, graphics and sound near perfect and the 6-button layout and d-pad of the Avenue pad is icing on the cake. :love:

 

Also have SF Collection for the PS2, along with a few PS1 SFII pads (which I love), but for whatever reasons - don't play it as much. Just something about cards/cartridges on older systems I guess. Doesn't matter that I use HD Loader either... would still rather play the PC Engine game.

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I feel the same way pretty much about it. I still feel the slower more tactical original SF2 was the best one for throwing down some real skill to wreck an opponent. You didn't have combos and subsets of combos built in. There were no charge bars, strikers, lame ass counters and other chicken shit coded in garbage. It was earliest of that style, but also the most raw where you really needed to know your stuff where the gamers figured out what you could tap out in a sequence to get away with murder even the designers hadn't quite conceived of yet.

 

Save does have a point though, beyond concern of the 4 bosses being usable as a choice (and the asinine always will hate them mirror battles) that PC Engine release is insanely good. It makes the Genesis game look and sound worse too and that was a hybrid 8/16bit game doing this too on a fat sized simple HuCard.

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For me, it's not about being able to play as the bosses and never actually do. I just love how well the PC Engine version plays and "feels". Been too long since I played SNES SFII-World Warrior, but suspect it plays a tad slower and/or not have as good of response comparatively.

 

And yeah, have never been able to get into any of the other games since Turbo. Combos on top of combos that slow the game down so you can watch it play out in slo-mo. Yay. Might have been cute the first few times you saw it, but gets old real fast. And then there's Alpha, IV, SF vs. SNK vs. Tekken vs. Marvel vs. whatever... holy crap has there been a mish-mash throughout the years. Have tried nearly all the variants and even have a couple for the PS3 in a sale pile. To me, they just don't have the charm and compelling gameplay of the older games in the series, but that's "progress" for you. :ponder:

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I remember the very first time playing the original SFII. It was at Star Land, a "family entertainment" place south of Boston in Hanover, MA that had mini golf, go-karts, and two arcades: one for video games and the other for redemption machines. The video arcade was always cutting edge, and had all the best, most recent games. When SFII showed up in the middle of the floor, everything else got ignored. I remember going one day with my older sister and her boyfriend, and he told me about the game and how it was "the next big thing" and we had to try it. While I had no idea what I was doing (I picked E. Honda my first time playing), I was hooked. After getting my butt kicked, I stood back and watched my sister's boyfriend play a few "new challengers" as Ken. That's when I learned about the special moves and all of that.

 

I remember the hype of the SNES port; it was real. All the magazines were talking it up, and the playground chat was buzzing about how awesome it was going to be. Unfortunately, I had a Genesis at the time, and was disappointed that there was no version coming out for the Genesis, so I went and picked up other terrible fighting games like Fighting Masters and rented ones like Street Smart. It wasn't the same; they sucked! My friend had a SNES, and he got SFII the day it came out. Every time I went over there, we played it for hours on end. Back then, it was fantastic! We could now hone our skills in our living rooms for the "real" fights on the arcade floor. The graphics, sound, and gameplay were astonishing. And the SNES controller had enough buttons to do everything you could do in the arcade version! But now... I honestly haven't played the SNES version in a few years, but last time I played, the core mechanics of the game were still sound. I was as good as it got back then.

 

Again, since I had a Genesis and not a SNES, I picked up both Special Championship Edition and Super SFII as soon as they were released. I felt at the time (and still do now!) that those versions played better than the SNES ones. Yes, the voice samples were horrible, but the gameplay was there, and the 6-button Genesis controller still is my favorite to play the game with. I still pop those in from time to time to play, even though I have various other ways to play the SFII games. The only Street Fighter game I have for the SNES today is Street Fighter Alpha 2, and I bought that out of the bargain bin at Gamestop years later.

 

Side note: I haven't played the PC Engine game on original hardware, but it's an impressive port.

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I've never liked much of the SF2 spinoffs either. I rarely touched the bosses finding them not that entertaining other than Bison(Vega) at times for a change up. I will admit though I did enjoy a lot SFA2 and not as much so but SFA1 too. SF3 was pretty sweet and different but all the oddities they keep adding into it to screw with the mechanics kind of got tiring and SF4 was so rotten I stopped with that. Like you eye rolled, progress isn't always actual progress and Capcom fighters are an excellent example of too much being a set back.

 

The PC Engine game just flows really nicely and the a/v package is a real PCE blowout of a treat.

 

I really need to get a 6 button controller but the ebay pricing is garbage. There are enough games that use 3-4 buttons on top of the fewer that do 6 so it would be worth it.

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There were combos in World Warrior of course.. e.g. the old jump-in heavy punch, standing heavy punch, Fireball. :lol: But yeah I played SF2 fanatically up until New Challengers where it kind of lost its way to me.

 

Normally in those days I had no problems getting Super Famicom carts in Japan since I would fly through there on my way home from college.. but SF2 came at a odd time when I was stuck in school, so I had to import it for $100 since I couldn't wait for the US version.

 

I too prefer the originals.. but you know what comes a really close 2nd? I REALLY really like Street Fighter EX Plus α, on the original Playstation. It's a lot of fun and fast paced and the old skills translate almost directly even though it's "3D". Too bad the game mostly got forgotten about in the sea of SF games.

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Many fond memories of SFII - both in the arcades as well as renting it for SNES and having tournaments with friends.

 

Excluding NeoGeo, I feel like the SNES port of SFII was the first time we saw an almost arcade-perfect port of a game on a home console. Up until then, there was always at least some minor issue in a home port that kept it from being as good as the arcade original. For instance, Golden Axe and Altered Beast were great on Genesis, but didn't look or play quite as good as the arcade. That seemed to end with SNES SFII - the 2 were almost identical. That's my memory anyways.

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Champion Edition/Turbo/Whatever was the version I saw the most. A buddy of mine had a Super Nintendo with both SFIITurbo and "regular" SFII; there was basically no reason to play the original version if you had Turbo or whatever the Genesis version was called.

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I was more of a Mortal Kombat kid for whatever reason*, but obviously SFII is a much more robust game, and I prefer it as a poor visioned, borderline arthritic adult. It certainly aged better. Played both for the first time side by side at some bowling alley a zillion years ago. I must have been in... middle school when they came out? Something like that. Those were pretty much the only games anyone would talk about.

 

I remember playing the SNES port extensively at my mother's then best friend's house as her son had a copy. I was never very good at it (a condition that persists to this day). Was never a fan of the endless upgrades and new versions. Ooh, now they're turbo! That sort of thing makes sense in the arcade, but it's a rip off at home. Obviously Super Street Fighter II is much better, but how many times could they sell you the same damn thing (rhetorical question)? I knew my parents would dig a game with blood and gore (lucky kid that I was) so I made sure I told them about Kombat... never bothered buying a home version of Street Fighter until the Playstation / Saturn era.

 

 

 

*well, duh, it was the blood and digitized graphics

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Actually sold him my arcade machine about 20 years ago, which I think he still has. I still play SFIICE for the PC Engine every great now and again and consider it my all-time favorite version of Street Fighter. Control is spot on, graphics and sound near perfect and the 6-button layout and d-pad of the Avenue pad is icing on the cake. :love:

 

I didn't even know the PC Engine version existed until a year or two ago. At that time I watched some gameplay footage of it on YouTube and was very impressed. Aside from the lack of parallax scrolling, the graphics are as good as the SNES port, and maybe a little better than the Genesis port. The voice samples are better than the Genesis port too; on par with the SNES port. The portions of the audio that are chip-generated rather than sampled seem a bit thin though. I tried it out in an emulator, and gameplay was good. It would be even better on the actual console I'm sure; emulators always feel slightly laggy or otherwise "off" to me (or very laggy in some cases; arcade Punch-Out and Super Punch-Out in MAME for example). I have a TG-16 console that I got for free a long time ago, but it didn't include any games or controllers, so I've never even tried it out.

 

I feel the same way pretty much about it. I still feel the slower more tactical original SF2 was the best one for throwing down some real skill to wreck an opponent. You didn't have combos and subsets of combos built in. There were no charge bars, strikers, lame ass counters and other chicken shit coded in garbage. It was earliest of that style, but also the most raw where you really needed to know your stuff where the gamers figured out what you could tap out in a sequence to get away with murder even the designers hadn't quite conceived of yet.

 

I hated when all that stuff came along. I like all the CPS-1 versions of SFII (TWW, CE, and HF), though the original The World Warrior will always be my favorite, and HF is my least favorite of the three. The only combos which should be in a game are ones that you have to pull off manually.

 

And yeah, have never been able to get into any of the other games since Turbo. Combos on top of combos that slow the game down so you can watch it play out in slo-mo. Yay. Might have been cute the first few times you saw it, but gets old real fast. And then there's Alpha, IV, SF vs. SNK vs. Tekken vs. Marvel vs. whatever... holy crap has there been a mish-mash throughout the years. Have tried nearly all the variants and even have a couple for the PS3 in a sale pile. To me, they just don't have the charm and compelling gameplay of the older games in the series, but that's "progress" for you. :ponder:

 

Yeah, it might as well be a LaserDisc game at that point; give the game a brief input and then sit back and watch a forty-eleven-hit combo play out on the screen. The first time I played one of those versions was in the mid 1990s at the arcade; one of the Marvel/Capcom crossover games, and I was disgusted with it. Eventually that garbage made it's way into the mainline Street Fighter series. It started in Super Street Fighter II (the first version on CPS-2 hardware) if I remember right, but it wasn't as bad as it got in the Alpha series and especially in the SFIII series. It is now at absolutely ridiculous levels with SFV. I heard one of the pro SF players refer to SFV as being like a Marvel/Capcom game, with lag. It wasn't meant as a compliment of course.

 

Again, since I had a Genesis and not a SNES, I picked up both Special Championship Edition and Super SFII as soon as they were released. I felt at the time (and still do now!) that those versions played better than the SNES ones. Yes, the voice samples were horrible, but the gameplay was there, and the 6-button Genesis controller still is my favorite to play the game with. I still pop those in from time to time to play, even though I have various other ways to play the SFII games. The only Street Fighter game I have for the SNES today is Street Fighter Alpha 2, and I bought that out of the bargain bin at Gamestop years later.

 

I've heard a lot of people say that the gameplay of the Genesis port is the most faithful to the arcade version. I've never tried the Genesis version except in an emulator. I may buy it at some point though; I have a Genesis (three of them actually, all of which were free) and a pair of the official 6-button controllers.

 

As for the horrible sound, apparently it's not due to a hardware limitation, but rather, it was just Capcom being lazy or inept. Someone made a sound driver patch for the ROM, which doesn't change the size of the ROM, but makes the sound on par with the SNES or PC Engine port. See here:

 

 

Also, a couple of people have made a color palette patch for the ROM, which can be used in combination with the sound driver patch, and it makes the colors more arcade-like. If I buy a copy of the Genesis port, I'd like to patch the ROM, burn it to an EPROM, and install it in the cartridge so I could play it on the real hardware.

 

I've also heard that the Genesis hardware was capable of having the bigger arcade-size character sprites, but instead, Capcom just ported the smaller sprites over from the SNES port. I don't know if that's true or not. If it is true, then it really sucks that we didn't get the version that "could have been". The Genesis can't display as many simultaneous colors as the SNES, let alone the CPS-1 arcade hardware, but Capcom had done the sound driver properly (which has already proven to be possible), used a color palette more like the arcade version, and used full-size character sprites, along with the already excellent gameplay, it would have hands-down been the best SFII port.

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Ahhh, yes. I have a tendency to forget about the parallax background scrolling sometimes. Obviously not a make or break for me, but to be fair, the PC Engine port does have some. A tiny bit in Vega's stage... watch the statues. :D

 

And the ground as you see different angles when you reach the edges of the screen. That qualifies as a form of parallax scrolling, does it not? :grin:

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Ahhh, yes. I have a tendency to forget about the parallax background scrolling sometimes. Obviously not a make or break for me, but to be fair, the PC Engine port does have some. A tiny bit in Vega's stage... watch the statues. :D

 

And the ground as you see different angles when you reach the edges of the screen. That qualifies as a form of parallax scrolling, does it not? :grin:

 

I just played through it on an emulator, and it does seem to have some parallax scrolling. I read somewhere that it doesn't, and I'd only played it once about a year or two ago on an emulator. Either way, it's an excellent port. In some ways it's better than both the SNES and Genesis port.

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I just played through it on an emulator, and it does seem to have some parallax scrolling. I read somewhere that it doesn't, and I'd only played it once about a year or two ago on an emulator. Either way, it's an excellent port. In some ways it's better than both the SNES and Genesis port.

Totally agree! :grin:

 

Inspired by your thread today, gave it a go and had some fun as Blanka. Only wish, now that I have some of those PS1 SFII controllers, is that there was an adapter for the PC Engine that allowed all 6 buttons. The ones I see that exist are partially misleading... says SFII "compatible", but when you keep on reading, goes on to say but only in 3-button mode. :(

 

I don't care about a 6-button PSX capable controller in general, only that special SFII PS1 controller as it has the proper button layout, is white to match the PC Engine AND most importantly - are available on the cheap! :love:

 

Bet a PSX adapter for the SNES would work though... I'd definitely be all over this if I still played SNES:

 

http://www.goldenshop.com/ai/products.php?72

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I ran to buy all 3 (SNES, Genesis, PCE) as soon as they came out.. I remember I thought I was so smart when I picked up the PCE version (to play on my TG-16 at home with an adapter).. I figured "oh I'll just pick up this 6 button Turbo pad for the game". Of course when I finally came back home I realized that a PCE pad interface was NOT the same as the TG16 pad interface. :lol: So I was out of luck playing SF2.. sure it worked, but just using 2 buttons sucked.

 

I actually kept that pad mint-in-box for decades, and it wasn't until 24 years later that I got a Turbo-Duo and could break that 6 button pad out to FINALLY experience NEC Street Fighter 2 correctly. :)

Edited by NE146
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Oh it's great of course.. but 2017 (when I bought the Turbo Duo) me is a far different gamer than 1992 me. i.e. now I'm someone who's already experienced modern consoles, Mame, Everdrives, VR/Vive, emulation on handhelds, etc. So while I gave it a play-through and thought it was great playing with a 6-button, I obviously didn't spend many gaming days immersed in it as I would have back in the day.

 

My opinion on it back in 1992 (even though I could only use 2 buttons) was that it was very similar graphically to the SNES version.. a lot of 'subtle' differences that were hard for me to place, but definitely right on par with it. Whereas the Genesis version was hard to stomach with the gravelly audio.

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As for the horrible sound, apparently it's not due to a hardware limitation, but rather, it was just Capcom being lazy or inept. Someone made a sound driver patch for the ROM, which doesn't change the size of the ROM, but makes the sound on par with the SNES or PC Engine port. See here:

 

...

 

Also, a couple of people have made a color palette patch for the ROM, which can be used in combination with the sound driver patch, and it makes the colors more arcade-like. If I buy a copy of the Genesis port, I'd like to patch the ROM, burn it to an EPROM, and install it in the cartridge so I could play it on the real hardware.

 

I've also heard that the Genesis hardware was capable of having the bigger arcade-size character sprites, but instead, Capcom just ported the smaller sprites over from the SNES port. I don't know if that's true or not. If it is true, then it really sucks that we didn't get the version that "could have been". The Genesis can't display as many simultaneous colors as the SNES, let alone the CPS-1 arcade hardware, but Capcom had done the sound driver properly (which has already proven to be possible), used a color palette more like the arcade version, and used full-size character sprites, along with the already excellent gameplay, it would have hands-down been the best SFII port.

 

 

The sound quality issues and sprite re-use of the Sega Genesis version was because it was a rushed port. Capcom outsourced the Genesis port to a 3rd party developer while they worked on the SNES port. The original Genesis port had unique sprites and sounds, but suffered from poor controls and other gameplay issues. Capcom fired the 3rd party devs six months from the Genesis port launch, threw out all the coding they did, and started again from scratch using as much of the SNES port assets as they could.

 

Nostalgia Nerd did a video on the history of that failed port:

 

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I've always loved the SNES port of SFII. My bro and I bought it back in '92 and played it for months on end until Turbo came out a year later. It's one of those games that is incredibly nostalgic to me. I know arcade perfect ports of SFII have been released since, but there is something comforting and appealing about playing SNES SF II on a SNES controller. I don't bust it out often these days, but whenever I do, I still have a grand ol' time with it.

 

BTW, on a somewhat related note, is it just me or does anyone else prefer Super SF II over Turbo on the SNES? Growing up I always found SNES Turbo superior, but lately I'm feeling like my opinion of that is starting to flip flop. Super is a really amazing port and feels so much more expansive than Turbo. Turbo is still a great port but yeah.

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I've always loved the SNES port of SFII. My bro and I bought it back in '92 and played it for months on end until Turbo came out a year later. It's one of those games that is incredibly nostalgic to me. I know arcade perfect ports of SFII have been released since, but there is something comforting and appealing about playing SNES SF II on a SNES controller. I don't bust it out often these days, but whenever I do, I still have a grand ol' time with it.

 

BTW, on a somewhat related note, is it just me or does anyone else prefer Super SF II over Turbo on the SNES? Growing up I always found SNES Turbo superior, but lately I'm feeling like my opinion of that is starting to flip flop. Super is a really amazing port and feels so much more expansive than Turbo. Turbo is still a great port but yeah.

 

I played a lot of Super Street Fighter II on the SNES against my cousin James in the mid 1990s, but it was rented; I never owned it. I liked it, but not better than The World Warrior. One thing I never liked about it was the new sound effects and new announcer's voice; I didn't like those things in the arcade version either.

 

I don't think I ever played Turbo on the SNES, but I played it quite a few times in one day the first time I encountered it at the arcade (the arcade version is known as "Hyper Fighting"), and it only cost me one quarter (or two; it might have been a $0.50 game). I was playing some guy who was probably in his late 20s or early 30s (I was in my late teens), and he went through $10 in quarters trying to beat me, which he finally did, once, and I left, because my friends were getting impatient waiting for me.

 

The funny thing about it was how emotional that guy was. He was getting mad, seemingly on the verge of real-life violence, because he didn't think my playing style should be able to beat his. We were both playing with Ryu (or he may have been using Ken), and he was constantly doing all of the special moves: fireballs, helicopter kicks, and dragon punches, and when he could actually connect on me, he did combos as well. In contrast, I've always been a very rudimentary player. I mainly just use two buttons: the strongest/slowest punch and kick buttons ("fierce" and "roundhouse"), and no special moves (I use a lot of fireballs now, both fast and slow ones, but back then I didn't). However, I'm pretty good at defense and capitalizing on mistakes. I can do the helicopter kick and dragon punch, but I've never developed a reflex for either of them. At some point after his second trip to the change machine to get $5 in quarters, he said something like, "You suck at this game! You don't even know any special moves! You should NOT be winning!" I guess he didn't see the irony in saying that after losing ~40 times in a row. He was quite pleased with himself when he finally won one, as though he'd proven his point.

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I don't prefer turbo, and when I have played it I knock the speed down to what the original SF2 did. I am just so used to the old one I didn't care for the changes or the speed up either. I got the game when it came out that day on SNES. At the same time I had been doing a local summer day camp and they had a small arcade you could use in a fun room in the afternoon which had SF2, MK1, a few others rotated out that were non-fighters mostly. I put time on them all getting even stuff like Double Dragon and Altered Beast down to 1-2 quarter plays.

 

SF2 got by far the most use, and MK1 second to that. I had the SNES game in both cases and would apply hours of work at it up to where I could take down the game on LV7(max) on all but 2 characters which were 5-6 instead with Dhalsim and Zangief. I took that skill to the arcade and would play the game for fun trying to do it without a round lost, but also I got annoyed at showoffs who would smirk and slam down quarters to kick me(or others) off the thing. It didn't take but a week or two until I could just utterly destroy anyone who attempted there and the quarters just stopped until I left. :) I wish I had a tenth of that skill remaining now but I'm beyond out of practice but those were the days in the early 90s. I'd partly repeat such things with far less skill but still good enough with Super SF2 and Alpha 2 as well.

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It didn't take but a week or two until I could just utterly destroy anyone who attempted there and the quarters just stopped until I left.

 

That's when the game is most fun, when playing against other people, and of course, winning is a nice bonus. Since getting good at SFII, I've never played anyone who I couldn't beat the vast majority of the time. That doesn't mean I'm a world-class player by any stretch of the imagination, it's just that I've never played anyone who was really good at it. That guy I mentioned in my previous post had a good command of the inputs to make special moves happen, but not such a good command of when to apply them. Had he mastered pulling off a dragon punch just as he was getting up from a knockdown, I would have had a lot more trouble with him. I kept doing the same thing to him over and over: I'd defend against his attacks until he made a mistake allowing me to knock him down. Then I'd time a jump kick so that it would connect just as he was getting up. He did try a "wake-up dragon punch" (I think that's what it's called) a few times against that, but he was rarely successful, so he had no choice but to block the jump kick, and while he was in his block animation I'd walk forward slightly and throw him, and then repeat, and repeat, and so on. That's not the only thing I did, but that was the most consistently effective attack against him.

 

None of my friends back in the day took an interest in the game, so they never played it enough to be any competition.

 

There is one guy I'd like to play again: Wendell McCoon. When I first started playing SFII in 1991, it was in a small arcade room in the back of a LaVerdiere's Super Drug Store ("Action Family Arcade"). I was usually the only one there. I had been playing for a few weeks, but only against the computer, and I thought I was getting pretty good. I could get to, but couldn't beat, Vega (the Spaniard with the claw).

 

One night this guy showed up and joined in the game. I recognized him as being from my hometown (which was a coincidence because I was in a town 30-minutes away from my hometown); he was a friend of my older sister when they were in school. I quickly realized that I had no idea what I was doing. He had an answer for everything I tried; I couldn't even get a single hit in. But I'm stubborn so I kept trying. I played him probably 20 times with zero success, and would have kept playing but he had to leave. I should ask my sister if he's still around. I want a rematch.

Edited by MaximRecoil
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Back in the day I was fascinated by this game. Never really played it on arcades. Some years after the release I got SFIIWW. A japanese cart. I played that a ton but never got even mildly good at it. I just learned to exploit the AI to the poiint I could beat level 7 (albeit with continues).

 

Many years latter, I got SSFIVAE for PC in a bargain bin for 10 bucks, and started learning fighting games.

 

Untill I saw this topic I had never really come back to WW. Yesterday I recorded some gameplay of it. It really is a fun fighter. It feels quirky compared to the other more polished versions, but in some ways it does feel better.

 

I played on Higan on the PC with my Madcatz arcade stick. I play with a pad now and then, but I don't like it that much. Much less with an SNES pad. I find the SNES d-pad isn't great for fighting games.

 

As far as the SNES ports go, I think I like Super the most nowadays. And probably like Turbo better than WW. Turbo is much harder. It's more balanced, and I think the port is just a bit better. The best port in my oppinion really is Super though. It's amazing they got it done so well. And I don't even know C.E. much at all.

 

I think I'll do a series of videos going through all SNES SF games. This way I have an excuse to go through all games on the SNT that will arrive next week. I hope the 8bitdo arcade stick has little lag plugged to the SNT.

 

Damn, I should probably go back to all these SNES fighting games. I don't have that fond memories of the SNK ones though...

Edited by leods
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