Jump to content

Photo

The Quest


6 replies to this topic

#1 Lewis2907 OFFLINE  

Lewis2907

    Chopper Commander

  • 188 posts
  • Location:Senatobia, MS

Posted Mon Feb 5, 2018 6:04 PM

Bb Team,

 

As I have been asking for help here and there. I have started working on The Quest. I'm not 100% sure what this will morph into. I borrowed a lot of code from the others in the forum. I am using the Multisprite Kernel as you can have more sprites displayed. I will update this some more and post where I am making progress. Any suggestions on what to include in this game are welcomed, thanks. 

Attached Files



#2 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,626 posts

Posted Mon Feb 5, 2018 7:35 PM

How do you play?

 

If you jump while running over the red platform, you can sometimes get your head caught in the platform above...

 

bug.png



#3 Lewis2907 OFFLINE  

Lewis2907

    Chopper Commander

  • Topic Starter
  • 188 posts
  • Location:Senatobia, MS

Posted Mon Feb 5, 2018 8:09 PM

Yea. I saw that also. Just need to adjust x = 10 to 9 and the collision code for the red platform that I will turn black to simulate a floor.

#4 Lewis2907 OFFLINE  

Lewis2907

    Chopper Commander

  • Topic Starter
  • 188 posts
  • Location:Senatobia, MS

Posted Mon Feb 5, 2018 8:48 PM

Really nothing to play yet. Just testing out the code etc. Will make it playable tomorrow.

#5 Lolkiu64 OFFLINE  

Lolkiu64

    Space Invader

  • 21 posts

Posted Tue Feb 6, 2018 1:37 AM

Looking forward to this  :thumbsup:



#6 Lewis2907 OFFLINE  

Lewis2907

    Chopper Commander

  • Topic Starter
  • 188 posts
  • Location:Senatobia, MS

Posted Tue Feb 6, 2018 6:15 PM

Here is an update. He strangely looks like some else. I still can't figure out how to fully implement the code that Bogax did for the Standard Kernel so I can have 3 enemies at the bottom and you can shoot each one. I fixed the floor to fall correctly and added some score for testing purposes. Now that I simulated horizontal scrolling I plan to have simulated vertical scrolling . I can't recall if Vertical scrolling works with the multisprite. If not I can adapt what I have using the sprites. 

Attached Files



#7 Lewis2907 OFFLINE  

Lewis2907

    Chopper Commander

  • Topic Starter
  • 188 posts
  • Location:Senatobia, MS

Posted Wed Feb 7, 2018 3:21 PM

Update:

 

Changed the main player to a helicopter (Sprite needs work). Fixed the flying through the "hole" a little better. Level will not just keep going and going. I am using the below to count how far each level will run. 

 

   ;****************************************************************
   ;  pfscore sets the start and end of level
   ;  "0 = 0" : "7 = 1" : "14 = 2" : "21 = 3"
   ;  multiples of 3
   ;
   if pfscore1 = 0 then gosub __Cant_go_Right bank7 : goto __Static_Floor
   if pfscore1 = 21 then gosub __Cant_go_Left bank7 : goto __Static_Floor

 

   ;***************************************************************
   ;
   ;  used to reset level and travel the correct way
   ;  use below code for vertical scrolling
   ;

__Cant_go_Left
   if joy0right then _Bit6_Flip_P0{6} = 0 : _Bit6_Flip_P0{7} = 0 :  player4x = player4x - 1 :  player5x = player5x - 1 :  player3x = player3x - 1 : player2x = player2x - 1
   if player4x = 0 then player4x = 144
   if player4x = 60 then pfscore1 = pfscore1/4
   return

__Cant_go_Right
   if joy0left then _Bit6_Flip_P0{6} = 1 : _Bit6_Flip_P0{7} = 1 :  player4x = player4x + 1 :  player5x = player5x + 1 :  player3x = player3x + 1 : player2x = player2x + 1
   if player4x = 145 then player4x = 1   
   if player4x = 80 then pfscore1 = pfscore1*2|1
   return

 

Still not really playable, but slowly coming along, thanks. 

Attached Files






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users