azure Posted February 18, 2018 Share Posted February 18, 2018 The gap down the playfield is wider between some cubes. I'm wondering why couldn't it have been perfectly symmetrical? The gap is marked in the screenshot: Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted February 18, 2018 Share Posted February 18, 2018 You cannot create a single PF pixel gap in the middle without making the playfield asymmetrical. So technically the playfield is completely symmetric. And that saves a lot of valuable CPU time. Quote Link to comment Share on other sites More sharing options...
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