A game started quite a while ago (there were some unlisted videos posted to twitter you might have seen). Idea came from seeing a Super Hexagon Game & Watch demake.
It should be the first release from bello games: graphics powered by GGN, programmed by me (yeah, that's the wrong way around, we know) and tasty music by Broke For Free. Progress was fast early on, but after that stuff got in the way and when I tried to pick it up again some months later it just wasn't happening.
This past week I've dug out my Jaguar and got reacquainted with rb+ and the game, spent quite some time figuring out how to make my skunkboard work with windows 10, spent quite a bit more doing stuff in-game I thought would take mere minutes, but that crap's resulted in something that's much nicer to work with and way more flexible. It feels decent to play now and should be more fun and simpler to work on from this point.
Here's a dodgy 30fps mangled phone video of the current build (can't find my elgato, oh well). This is the hardest difficulty, but that ramps up as you play. Level data is only test stuff so far. There's a few ideas for where to take it, but nothing much fixed just yet. There will be scoring based on how long you survive and hopefully that can be balanced that all three difficulties can be recorded together. Disting of the web position and its scale will trigger as you progress, might think up some other annoying things to add in to put the player off.
I'll probably be posting some updates to twitter, but this thread is here to motivate me and hopefully somewhere to post some binaries at some point.