Dear ColecoVision friends,
I'm happy the music and sounds I've composed made you dream and very enthusiast.
By my own fault of sharing freely what I do, I've caused a hype.
That hype is now amplified and I don't know what to do about it.
These f18a graphics look too good to be true, but I trust your word.
All I imagined so far to be possible CV graphics for this game is no way near what is shared here.
I've never said I would make this a game project but I was tempted to do a prototype.
I'm having anxiety by fear to disappoint due to the expectation; why I've done this to myself?
I think it's good to share anything on the forums. I did post my Colecovision ROM mock-up before and made it clear that I'm not interested making a game. People have PM me and I did explain that they were only mock-up. I think the people were really confused when I posted 2 projects I did making a SCUMM and Sierra mouse engine. I was thinking maybe that would inspire people to make a game for the Colecovision. And I do need to get around building an adventure game eventually.
Making a game is a long time consuming project, so I understand. I also have to redraw the graphic with ICVGM or CV SPRITE to get the best result. Even if someone give me a sprite sheet and background sheet, I'll draw it in those tool. Spunky's Title screen took about 5 hours to make 2 sheets of tiles for example.
I do appreciate you sharing a lot and it got me to learn how to program in C and get a better understanding how programming works.
I share to see what the people's reception of the game/project and I do want people to play the game and give feedback like the Atari and Intellivision side. I do find it hard to get feedback, since my games aren't from the arcade or well-known port. I do appreciate the community though.
And it's really nice seeing you back on the forums.