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Posted Wed Feb 28, 2018 4:38 AM
Posted Wed Feb 28, 2018 9:59 AM
looks pretty cool.
Posted Wed Feb 28, 2018 6:31 PM
@mmarrero: Glad to see using the CFGVAR for metadata.
Posted Fri Mar 2, 2018 8:50 AM
Please include instructions for how to build your project.
Posted Sat Mar 3, 2018 3:52 PM
Very cool entry so far! I like it very much. I played it a bit and I have some feedback, I hope you don't mind.
Overall, a very good concept and solid execution. The game didn't crash or show any signs of critical bugs (other than the quirks I mentioned above, but those seem to be by design). Great job!
Posted Mon Mar 5, 2018 7:55 PM
Posted Tue Mar 6, 2018 4:43 AM
I look forward to your next revision. Here's the list of the letters I find hard to read:
Some of these look fine in isolation, but look crooked or strange when put in context with others. For example, the word "Copyright" on the title screen is very hard to read. It looks to me at first glance as "copyrionx." In that word, you can see that the letter "i" is very slanted, more so than the rest.
It looks like the font set may need some manual tweaking to make them look more cohesive.
I know this is hard due to the resolution. It still beats the original ROM font!!
Posted Fri Mar 9, 2018 10:54 AM
this looks awesome. it has a nice Mario Brothers look to it. I can't wait to play it.
Posted Fri Mar 9, 2018 12:09 PM
Posted Fri Mar 23, 2018 8:55 PM
This looks like it runs pretty smooth. I like the "old world" font too! What exactly are the enemies?
Posted Sat Apr 28, 2018 5:03 PM
any updates on this?
Posted Mon Jun 11, 2018 3:45 AM
Any update on your game?
Posted Tue Jun 26, 2018 8:42 PM
Hello everyone, thanks for the feedback!. About the enemies, mutated pookas? radioactive sno-bees? alien goombas? Not really... Enemies were designed to use the same "eye background" in different ways, to make it less apparent it's the same card. The unofficial enemy names (source code) are snake, walker (the angry walking eye), spinner/demon (the zombie pacman one), Birdo (SMB2. New code broke its beak), Jumper/Monkey.
Posted Wed Jun 27, 2018 12:11 PM
Posted Sat Jun 30, 2018 5:04 AM
Looks very good! I love the music, it's awesome, especially the one in the "Game Over" screen -- I wish it were in the "Title" screen too; it seems like a great "theme" for Princess Lydie.
Here's some feedback (sorry):
It's a very nice game and it has great potential. I really wish this game to get some severe polish and lots of fancy features because it has the potential of turning into an original classic for the Intellivision*. I love that the game has character and personality, and it's not just some blob jumping up and down: it's Princess Lydie, and she has a mission. That, to me, is worth a lot.
Keep up the good work!
* I've never heard of "Princess Lydie" before, so I do not know if it is a port from another platform. This is why I think it's an original title for the Intellivision.
Posted Sun Jul 1, 2018 11:36 AM
Hey Marco been playing this a bit and I think it has potential, my biggest issue is the 30 second timer,
I think it should be longer, i'm trying to figure out the whole jumping kicking moving but it seems like every time i run out of time before i can,
it's quite frustrating to be honest. How about a practice mode with unlimited time?
or no timer - just have to kill a certain number of enemies to move to next level?
I want to enjoy this but just can't yet.
Posted Sun Jul 1, 2018 5:50 PM
Played til I died in world 4-1
There are times I had a second to get that last egg before the time run out. I would have the timer run out at 255 instead of 0. I think starting with more time could help since there's monster that run away from you when you're trying to kick them.
Control of your jump when you're in the air when jumping straight up. I couldn't get to the last platform because I would miss the platform. Alternately, I could have use the fireball to warp me to the top of the screen.
Extra lives either by getting specific amount of points. I would start the lives count at 3 instead of 2 lives. And the extra lives to be added every 10,000. You could cap the lives at 6 or 9.
Platform that let you pass through from jumping up.
Sometime the enemies in the game got hungry and ate some part of the stage.
do a continue option since it does give you new passwords for a world you completed. It would be available at the selection screen below start after game over after world 1.
I really enjoy playing this game, keep up the good work.
Edited by Kiwi, Sun Jul 1, 2018 5:51 PM.
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