Trying to catch up with the comments here:
>Do some writeup of the development process, please!
I don't think that will happen as this would be rarely read by some experts. I guess the reason f.e. why the music not only stops before SIO but also in the track overview is not of much interest: Sir Geoff's track code eats nearly the whole zero page, not leaving room for the RMT replay - so the ZP data has to be copied in-and-out before and after the 3D-part.
>The only aspect that would require slight improvement is engine sound, which unfortunately LACKS DYNAMIC a bit.
Fandal and I had many discussions about the engine sound. He don't liked to have the standard "Road Race", "E-Type", "Pole Position" etc. one, which I find understandable. I came up with different mixtures and he also experimented quite a lot so the selection procedure was a very tedious task and wasn't easy given technical constraints. IMHO the result is not only unusual but also convincing.
>So source code is available?
You have to ask Fandal directly. Not even I have the source code (a good thing if your everyday work consists of source code... ), but knowing that Fandal has Czech-comments in it (really) a disassembly may be easier to read...
>While I had the Atari and loved what it could do, I had a bit of an inferiority complex.
>I wouldn't disregard that productivity is greatly improved these days with... (today's tools)
QFT. So a "Thank you" has also be send to all the tool and library suppliers: tebe (G2F) , pfusik (DataMatrix) and the unforgotten raster (RMT) to name a few.
>Maybe would be nice to make an Atarimax cartridge version, so to use the bank switching to make it work on 64k machines. Is it possible?
Wrathchild already offered his help. I think it's doable but unlikely that Fandal will produce such version.
>File version for current HDD solutions (without xBios) would be great, too, even at the cost of not having HSC...
HSC has no direct relationship to xBIOS, xBIOS is needed to save and load the hall of fame and racing season - which I regard as an essential feature of the game.
>Just a small question to the devs, any reason you didn't allow it to use accelerators, was it the XBIOS?
It's not done by intend but a side effect. XXL has already tried hard to accomplish our request to allow the SIO patching of emulators to enable faster loading, without a break-through - it isn't easy given the environment and restrictions we had to accept.
You can see it this way:
- We are at the edge what is possible with the A8
- it's just to revive the old feeling that something is worth the loading time or
- want to give room for the nice loading screen...
Maybe this can be changed in the future, but XXL is more competent to answer this question.
BTW: There was a problem with the HSC, which XXL fixed on hour ago. You can find my first (beatable) score now there.
The displayed code in the game is an ECC 200 data-matrix. If you have no mobile device to take a photo you may like to use PC tools, which also allow the conversion from a photo (or emulator screen-shot!) to an URL ("dmtxread" for Unix machines for example).
Most challenging process is the registration for the HSC (http://xxl.atari.pl/...action=register) due to the use of polish language. I'm trying to help if needed.
Thanks again for the momentum!
Edit: If you like to do Fandal a favour as a "thank you", acquire the "XENOPHOBE"-proto-cart as mentioned on his page...
Edited by Irgendwer, Thu Mar 1, 2018 1:37 PM.