Felt it was time to start a thread for this one. I already had posted some of this in the Sprite through a Maze thread, but this will be updates to the progress on the game as a whole.
Still glitchy, but playable, you can kill robots, they can kill you. Bats and Spiders not yet targets
There is a bullet detection bug where even though I'm clearing the sprite, I forgot to clear the values and it still registers a hit.
Robots navigate maze (Level 1 random movement)
Robots target and shoot at player
Player dies from bullet hits
Robot Dies from Bullet hits and registers a score based on level
Player has margin for error in turning through maze keeping the player from getting hung up on walls
Player walks slower through web
Gun spawns in 1 of 5 predefined locations
Gun adds bullets when picked up
Gun respawns after bullets reach 0
Bats and Spiders stun player
Add hit points to Level 3+ robots
Bats and Spiders die from bullet hits from player
Level 2+ Robots pursue player through maze
Add delay before player and robot respawn
Remove Bunker sprites when player is not near to reduce sprite flicker
Bats and Spiders die from bullet hits from main robot
Extra Man every 10000 points
Level 4 Robot shots kill player bullets
Black Robot fires larger projectile
Bats hanging from ceiling on Spawn
Add explosion graphic for bat or spider death (spinning disc temp)
Find space or make new title screen
Add an attract screen mode, to give the player time to start the game and explain scoring
Level 4 Robot destroys bunker
Look into using chars for bullets to reduce sprite flicker
Bullet still registers hits after dying if player doesn't shoot Bats will start shooting at player after 5000 points, when the bats are supposed to become robots after death Robot not switching to higher level robots after 15000 points Characters are being defined after the title screen comes up Heartbeat Noise not playing Reduce memory footprint not running after compiled Converted bat robots after level 2 sometimes get stuck and travel through the map, can't be shot. Speed of the game is too slow Robot scoring is messed up past 5000 points Robot shot sounds hanging until next shot Bullets don't kill hanging bats. Robot Shields don't display correctly
On first start bats don't start hanging
Bunker Sprites not be handled correctly after black robot appears
Player can clip through wall on 2nd and 3rd column pass through intersection Player is occasionally being killed twice on the same bullet Extra man after 20000 doesn't show up until you kill something after 20000 or any progression after that
STILL NEED TO COMPLETE:
Optimizing and Bug Swatting
The goal is to make a recreation of the original Intellivision game as best I can.
Uses Joystick 1, check your ALPHA LOCK before playing.
NSTALKER8.bin 32KB 30 downloads
Edited by LASooner, Mon Apr 2, 2018 3:48 PM.