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HSC Season 15 Round 4: JumpMan Jr


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#51 therealbountybob OFFLINE  

therealbountybob

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Posted Thu Mar 15, 2018 6:57 AM

Here's a video of my run on Figurit's Revenge on speed 3.  I know it's not the most optimal route and I did hiccup once or twice, but I do manage to get 1000 bonus on the timer.  This route works for me.

 

That's a cheeky little move jumping off the rope to get the one under the ladder :thumbsup:



#52 RedThunder OFFLINE  

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Posted Thu Mar 15, 2018 12:49 PM

Figurits Revenge - Solution Path Diagram

Figurits Revenge Jumpman Junior Solution Atari 800 XL.png

 

Video: 

 

Note: For the video...played with bullet collision off... so I could follow my pattern more accurately.


Edited by RedThunder, Thu Mar 15, 2018 12:51 PM.


#53 RedThunder OFFLINE  

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Posted Thu Mar 15, 2018 2:04 PM

Jumpman Junior 

Complete on Speed 2

28,975...Couple of random levels after and took it to 40,675.

Electrcution, Figurits, Electrocution and RIP on Blackout.

 

Might have a pop on speed one...but that is just mental.

 

Fullscreen capture 15032018 194630.jpg

 

Fullscreen capture 15032018 195421.jpg

 

I love this game :-)



#54 RedThunder OFFLINE  

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Posted Thu Mar 15, 2018 2:09 PM

Speed One.....Lunacy ;-)

 

Not much fun on one to be honest. Needs a 1.5 speed.

 

Just cant quite get on the down ropes elegantly to complete a level :-( 



#55 RedThunder OFFLINE  

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Posted Thu Mar 15, 2018 2:50 PM

A level made in Ominvore :-)

 

Fullscreen capture 15032018 204347.jpg

 

Attached File  redthunder_achilles.xex   23.27KB   19 downloads

 

 



#56 McKong OFFLINE  

McKong

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Posted Thu Mar 15, 2018 3:49 PM

Level 7 14425 speed 3

#57 carlsson OFFLINE  

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Posted Thu Mar 15, 2018 6:26 PM

Jumpman Jr - 9650 pts, reached level 5.

 

While I had watched Deteacher's and RedThunder's demonstrations how to take on that level, I was much too tired to follow their respective patterns so I just rambled across on my last life, hoping to catch as many points as possible.


Edited by carlsson, Thu Mar 15, 2018 6:33 PM.


#58 therealbountybob OFFLINE  

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Posted Fri Mar 16, 2018 6:33 AM

RT's diagram is still taking two high risks - getting "6" from right to left and landing on the rope and leaving "4" until last is much safer. Also to do "11" "12" and "13" in order just stand on the left of each plaform and jump right keeping fire held so you jump straight off the rope :-D

 

I've been busy with my abbuc game but will checkout those new levels at the weekend :thumbsup:

[So far played Welcome Back, Dk Jr, Kong levels]

 

Reminder this round ends Sunday 10PM UK time

Vote in the Round 5 POLL :)



#59 Sikor OFFLINE  

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Posted Fri Mar 16, 2018 2:32 PM

I have not time to play this round :/

jjr.png



#60 RedThunder OFFLINE  

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Posted Sat Mar 17, 2018 8:18 AM

@trbb ;)

Risky Jump on 6.... Living on the Edge!

Screenshot_20180317-141439.jpg

#61 Dope OFFLINE  

Dope

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Posted Sat Mar 17, 2018 12:55 PM

Speed 2: 27750 (Completed)

Speed 1: 12100 (5)

 

SS on Monday when I'll be back from business trip.



#62 therealbountybob OFFLINE  

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Posted Sat Mar 17, 2018 1:16 PM

Great score Dope :thumbsup:

 

Got to blackout on 3 - 20,300 more next go!

 

More figurits - after getting the bottom right one go up the ladder on the platform above, and jump up to get to the top level, saves time and risk!

 

 



#63 Sleepy OFFLINE  

Sleepy

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Posted Sun Mar 18, 2018 3:40 AM

Speed 3: 9025  10200...

 

IMG-20180318-00545.jpg

 

Sleepy

 

 


Edited by Sleepy, Sun Mar 18, 2018 3:59 AM.


#64 RedThunder OFFLINE  

RedThunder

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Posted Sun Mar 18, 2018 1:03 PM

Played a couple more levels on Speed 1 got to 4. Cant remember the score, it was of no consequence.

Probably leave it there for this round :)

20180318_190103.jpg

Great round, great game.

#65 Gury OFFLINE  

Gury

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Posted Sun Mar 18, 2018 3:12 PM

Just to be part of the game... 5550

 

 

Attached Thumbnails

  • jmj_hs.png


#66 graywest OFFLINE  

graywest

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Posted Sun Mar 18, 2018 3:30 PM

Is it too late to add one more score? If I'm past the deadline, please disregard. Speed 3 - 19375. Finally made it to Blackout! This has been a fun round.

20180318_172603.jpg

#67 therealbountybob OFFLINE  

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Posted Mon Mar 19, 2018 4:02 AM

Congratulations to Deteacher for winning the round with an impressive score, perhaps NTSC paid off here for a change and helped with that or maybe he just knew the best ways to go ;) Dope and RedThunder also completed speed 3 and RedThunder completed speed 2 (on PAL).

 

I could have done with a few more days but we'll move on and have more time on this game in the catch-up round later in the season. It's probably too hard on level 5 for most people to enjoy in a short time but still a good game with some interesting features. I think we will go for Speed 4 next time :ponder:

 

If anyone does create screens for the Jumpman Level Design project then you will pick up more HSC points for them :)

 

Final Table

Jumpman Jr (speed 3)
  1st   Deteacher                 35,725  12pts* :thumbsup:
  2nd   Dope                      27,750  11pts*
  3rd   RedThunder                24,750  10pts*
  4th   therealbountybob          20,300  9pts
  5th   graywest                  19,375  8pts
  6th   McKong                    14,425  7pts

  7th   ballyalley                10,575  6pts
  8th   Sleepy                    10,200  5pts
  9th   carlsson                   9,650  4pts
 10th   Gury                       5,550  3pts
 11th   jblenkle                   4,100  2pts
 12th   Sikor                      2,750  2pts
* Speed 3 completed - I've used the scores from the end screen for the table, not for any additional levels (I hope)

 

Speed 2
  1st   RedThunder                28,975 completed (PAL) 3pts

Speed 1
  1st   Dope                      12,100 1pt

  2nd   RedThunder
Bonus

RedThunder 4pts for 2 new levels created :thumbsup:



#68 playermissile OFFLINE  

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Posted Tue Mar 20, 2018 7:47 AM

Sorry I missed this. I've checked in a couple of times and meant to submit a score but events kept getting in the way. I'm working on Omnivore v2.0 (first preview release still a couple of months away) which runs on Mac/Win/Linux and will have the atari800 emulator built-in so you can test levels as you create them. I'm also working on a debugger that is tuned to Jumpman custom code so you can more easily add assembly code to your levels.  :-D



#69 RedThunder OFFLINE  

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Posted Tue Mar 20, 2018 11:07 AM

Sorry I missed this. I've checked in a couple of times and meant to submit a score but events kept getting in the way. I'm working on Omnivore v2.0 (first preview release still a couple of months away) which runs on Mac/Win/Linux and will have the atari800 emulator built-in so you can test levels as you create them. I'm also working on a debugger that is tuned to Jumpman custom code so you can more easily add assembly code to your levels.  :-D

Cool.

 

Another round using levels only made in Omivore 2 ?

 

Bit like we did with Rally Speedway.



#70 therealbountybob OFFLINE  

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Posted Wed Mar 21, 2018 11:42 AM

:thumbsup:

It's all down to time, I would love to see a new Jumpman game with a new set of levels  :thumbsup:  :thumbsup:

Photo1916.jpg Photo1917.jpg

 

I'm flat out with my abbuc game programming ;)

 

The game has good mechanics, In hindsight my Gwobby Strikes Back! (Turbo BASIC) Uses similar dynamics but I never developed it further as I intended - I wanted screens to load in from disk, the similar PF detection for allowing movement meant he could walk up slopes / move aroud more freely.






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