+therealbountybob Posted March 15, 2018 Author Share Posted March 15, 2018 Here's a video of my run on Figurit's Revenge on speed 3. I know it's not the most optimal route and I did hiccup once or twice, but I do manage to get 1000 bonus on the timer. This route works for me. That's a cheeky little move jumping off the rope to get the one under the ladder 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 15, 2018 Share Posted March 15, 2018 (edited) Figurits Revenge - Solution Path Diagram Video: Note: For the video...played with bullet collision off... so I could follow my pattern more accurately. Edited March 15, 2018 by RedThunder 1 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 15, 2018 Share Posted March 15, 2018 Jumpman Junior Complete on Speed 2 28,975...Couple of random levels after and took it to 40,675. Electrcution, Figurits, Electrocution and RIP on Blackout. Might have a pop on speed one...but that is just mental. I love this game :-) 1 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 15, 2018 Share Posted March 15, 2018 Speed One.....Lunacy Not much fun on one to be honest. Needs a 1.5 speed. Just cant quite get on the down ropes elegantly to complete a level :-( 1 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 15, 2018 Share Posted March 15, 2018 A level made in Ominvore :-) redthunder_achilles.xex 2 Quote Link to comment Share on other sites More sharing options...
McKong Posted March 15, 2018 Share Posted March 15, 2018 Level 7 14425 speed 3 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted March 16, 2018 Share Posted March 16, 2018 (edited) Jumpman Jr - 9650 pts, reached level 5. While I had watched Deteacher's and RedThunder's demonstrations how to take on that level, I was much too tired to follow their respective patterns so I just rambled across on my last life, hoping to catch as many points as possible. Edited March 16, 2018 by carlsson 2 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted March 16, 2018 Author Share Posted March 16, 2018 RT's diagram is still taking two high risks - getting "6" from right to left and landing on the rope and leaving "4" until last is much safer. Also to do "11" "12" and "13" in order just stand on the left of each plaform and jump right keeping fire held so you jump straight off the rope I've been busy with my abbuc game but will checkout those new levels at the weekend [so far played Welcome Back, Dk Jr, Kong levels] Reminder this round ends Sunday 10PM UK time Vote in the Round 5 POLL 1 Quote Link to comment Share on other sites More sharing options...
Sikor Posted March 16, 2018 Share Posted March 16, 2018 I have not time to play this round :/ 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 17, 2018 Share Posted March 17, 2018 @trbb Risky Jump on 6.... Living on the Edge! 2 Quote Link to comment Share on other sites More sharing options...
Dope Posted March 17, 2018 Share Posted March 17, 2018 Speed 2: 27750 (Completed) Speed 1: 12100 (5) SS on Monday when I'll be back from business trip. 3 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted March 17, 2018 Author Share Posted March 17, 2018 Great score Dope Got to blackout on 3 - 20,300 more next go! More figurits - after getting the bottom right one go up the ladder on the platform above, and jump up to get to the top level, saves time and risk! 1 Quote Link to comment Share on other sites More sharing options...
Sleepy Posted March 18, 2018 Share Posted March 18, 2018 (edited) Speed 3: 9025 10200... Sleepy Edited March 18, 2018 by Sleepy 3 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 18, 2018 Share Posted March 18, 2018 Played a couple more levels on Speed 1 got to 4. Cant remember the score, it was of no consequence. Probably leave it there for this round Great round, great game. 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted March 18, 2018 Share Posted March 18, 2018 Just to be part of the game... 5550 3 Quote Link to comment Share on other sites More sharing options...
graywest Posted March 18, 2018 Share Posted March 18, 2018 Is it too late to add one more score? If I'm past the deadline, please disregard. Speed 3 - 19375. Finally made it to Blackout! This has been a fun round. 3 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted March 19, 2018 Author Share Posted March 19, 2018 Congratulations to Deteacher for winning the round with an impressive score, perhaps NTSC paid off here for a change and helped with that or maybe he just knew the best ways to go Dope and RedThunder also completed speed 3 and RedThunder completed speed 2 (on PAL). I could have done with a few more days but we'll move on and have more time on this game in the catch-up round later in the season. It's probably too hard on level 5 for most people to enjoy in a short time but still a good game with some interesting features. I think we will go for Speed 4 next time If anyone does create screens for the Jumpman Level Design project then you will pick up more HSC points for them Final Table Jumpman Jr (speed 3) 1st Deteacher 35,725 12pts* 2nd Dope 27,750 11pts* 3rd RedThunder 24,750 10pts* 4th therealbountybob 20,300 9pts 5th graywest 19,375 8pts 6th McKong 14,425 7pts 7th ballyalley 10,575 6pts 8th Sleepy 10,200 5pts 9th carlsson 9,650 4pts 10th Gury 5,550 3pts 11th jblenkle 4,100 2pts 12th Sikor 2,750 2pts* Speed 3 completed - I've used the scores from the end screen for the table, not for any additional levels (I hope) Speed 2 1st RedThunder 28,975 completed (PAL) 3pts Speed 1 1st Dope 12,100 1pt 2nd RedThunderBonus RedThunder 4pts for 2 new levels created 5 Quote Link to comment Share on other sites More sharing options...
playermissile Posted March 20, 2018 Share Posted March 20, 2018 Sorry I missed this. I've checked in a couple of times and meant to submit a score but events kept getting in the way. I'm working on Omnivore v2.0 (first preview release still a couple of months away) which runs on Mac/Win/Linux and will have the atari800 emulator built-in so you can test levels as you create them. I'm also working on a debugger that is tuned to Jumpman custom code so you can more easily add assembly code to your levels. 2 Quote Link to comment Share on other sites More sharing options...
RedThunder Posted March 20, 2018 Share Posted March 20, 2018 Sorry I missed this. I've checked in a couple of times and meant to submit a score but events kept getting in the way. I'm working on Omnivore v2.0 (first preview release still a couple of months away) which runs on Mac/Win/Linux and will have the atari800 emulator built-in so you can test levels as you create them. I'm also working on a debugger that is tuned to Jumpman custom code so you can more easily add assembly code to your levels. Cool. Another round using levels only made in Omivore 2 ? Bit like we did with Rally Speedway. 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted March 21, 2018 Author Share Posted March 21, 2018 It's all down to time, I would love to see a new Jumpman game with a new set of levels I'm flat out with my abbuc game programming The game has good mechanics, In hindsight my Gwobby Strikes Back! (Turbo BASIC) Uses similar dynamics but I never developed it further as I intended - I wanted screens to load in from disk, the similar PF detection for allowing movement meant he could walk up slopes / move aroud more freely. Quote Link to comment Share on other sites More sharing options...
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