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4K Short'n'Sweet game contest - Submissions

7 replies to this topic

#1 Asmusr OFFLINE  


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  • Location:Denmark

Posted Thu Mar 8, 2018 12:09 PM

This is the submissions thread for the 4K Short'n'Sweet game contest


All entries should be submitted before 1st of April 2018 (any time zone). For the rules, please check the main thread.


Entries should be submitted as a single zip file that includes all content.To avoid confusion about different versions, please make only one post per game.


In case of corrections before deadline, edit the original post and mark the edits clearly. Then make a new post with a short notice to make people aware of the correction, but please keep all content in the original post.


This thread is for participants and submissions only. Questions, comments, suggestions, likes, etc. should be posted in the main thread


Let's see some great entries...

Edited by Asmusr, Thu Mar 8, 2018 12:38 PM.

#2 Opry99er ONLINE  



  • 8,984 posts
  • Location:Hustisford, WI

Posted Fri Mar 9, 2018 2:08 AM

*Markus of Marinus*


Language: TI console BASIC


Size: 4080 bytes




Climb the 15 level tower to achieve your goal.  There is a map and a story in the zipfile, but they're really not necessary to play the game.  It will be self-explanatory once you run the program.  This game takes place on the far east coast of the provided map.



**Edit** Added pictures and another zipfile.  MARKUS3.zip is the cartridge image for the game, for those of you wanting to use a cartridge to play it.

Attached Files

Edited by Opry99er, Sat Mar 10, 2018 12:58 AM.

#3 lucien2 OFFLINE  



  • 291 posts
  • Location:Switzerland

Posted Fri Mar 9, 2018 9:52 AM

*Canfield Solitaire*
Language: Assembly
Size: 3732 bytes

32k RAM not needed

Attached Files

#4 Asmusr OFFLINE  


    River Patroller

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  • Location:Denmark

Posted Fri Mar 9, 2018 2:40 PM



Attached File  screenshot.png   6.03KB   2 downloads


Language: Assembly


Size: 4092 bytes, excluding TI BASIC loader


See readme.txt for more information.


*** If you run this game in an emulator that allows more than 4 sprites on a line to be displayed, please turn this off since the game relies on the 4 sprite limitation to keep the bottom lines of the screen clear of sprites. If you use an F18A that by default allows 32 sprites per line, the game will change this temporarily to allow only 4 sprites per line.


Source: https://github.com/Rasmus-M/fork

Attached Files

  • Attached File  Fork.zip   134.26KB   24 downloads

Edited by Asmusr, Fri Mar 9, 2018 2:50 PM.

#5 Opry99er ONLINE  



  • 8,984 posts
  • Location:Hustisford, WI

Posted Fri Mar 9, 2018 2:51 PM


Edited by Opry99er, Fri Mar 9, 2018 2:54 PM.

#6 nanochess OFFLINE  



  • 5,236 posts
  • Coding something good
  • Location:Mexico City

Posted Fri Mar 9, 2018 7:47 PM

Astro Cube
Attached File  screenshot_2.png   2.86KB   1 downloads
Language: Assembler
Size: 2596 bytes
It should work with stock console in a cartridge. Not yet tested in real hardware only with JS99er. Any help testing this would be appreciated :)
Geometrical figures have a war with you, apparently because you don't draw them correctly. Shoot or a heptagon can fall over your head.

Press Space to fire, S and D to move left and right.

Squares - 10 points
Triangles - 20 points
Pentagons and hexagons - 30 points
Heptagons - 50 points 
Source: https://github.com/nanochess/ti994a
Comments: I've wrote this game because the first prize is a TI99/4A... what? no TI99/4A?... nevermind. :P
Edit: Didn't knew but Classic99 requires the GROM to be renamed to contain a letter G after name but before extension. Not sure if allowed by the rules to upload a 8K image (required by my Win setup)
Edit 2: Updated the game with corrections, a geometrical city background and thicker sprites (you don't feel the weight if these are wires :P) the updated game is astrocube_6000.bin

Attached Files

#7 Tursi OFFLINE  



  • 5,001 posts
  • HarmlessLion
  • Location:BUR

Posted Sat Mar 10, 2018 5:32 AM

* HeroX *


Attached File  herox.png   31.39KB   3 downloads


Language: Assembler


Size: 4056 bytes (after subtracting headers or loaders, Cart version is 4070 bytes after headers)


Various loaders provided. Requires Mini-Memory or Supercart with RAM, OR Editor/Assembler with 32k. Cartridge image has no RAM requirements. Play requires joystick. See readme.


Zip includes raw TIFILES and DSK image.


Join our studly and pixelated Hero on his quest to rescue the fair maiden from a blocky menace! 5 level platformer ported from an old XB game of mine (which is also included, for fun).


Source is in the zip and also at Github: https://github.com/tursilion/herox



Attached Files

#8 Vorticon OFFLINE  


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  • Location:Eagan, MN, USA

Posted Mon Mar 12, 2018 7:13 AM



Attached File  Vortex.jpg   25.91KB   1 downloads


Language: assembler


Size: 2232 Bytes


Requirements: Mini Memory cartridge, tape or disk drive


Save your planet from the invading alien Death Star!


Zip file includes a disk image, a WAV file tape image, instructions and the source code.



Attached File  Vortex.zip   2.97MB   16 downloads

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