New project. This is essentially the game that was planned to be made 3 years or so ago, and then it ended up being put to one side because it turned into micro fly. So we thought it was time the little knight finally got on his horse and "tin can" could be a thing. The idea for the game was inspired by a work in progress game that was never finished by Loren Schmidt, long since vanished from the website.
So it looks simple enough to play.... but it's pretty devious in that it takes a little time to master the controls. It's all too easy to press duck instead of stab or jump instead of JUUUUMMMMP and end up swearing at the screen - I've done it loads this week. But it does kinda have that instant "right, I've got this, I'm doing it this time" one-more-go thing going for it. Our lead tester (my 6yo son) told me "this game is too hard. If other people have kids and they play it they'll cry". Hence the Bloodborne-esque YOU DIED, because you will die. A lot. I make it look very easy in the video because I've got about 5 hours testing in me through hundreds of builds this week. I was thinking about posting stuff earlier, but progress was so fast it seemed better to hang on until everything was closer to final.
There's been a few ideas for game modes, an easy peasy one for my son being the only likely one to bother with as it's essentially the game that was envisioned and that's that - run, jump, duck, stab and jump-the-fook off of the horse for as long as possible. Music is just a quick random grab, the game would probably be best with a load of comedy sfx instead, especially for that big jump that feels quite satisfying but needs an appropriate yell. One potentially terrible idea I had while working on the game while listening to d'n'b was to have a load of looping breakbeats and queue them up depending on the actions you do and fill in with more muted bits when you don't do anything. It's probably not quite the right project for this idea, though. Oh and yes, it could be reskinned for further levels or whatever, but that would mean level design, fixed levels and all that boring stuff, and it'd all still be essentially the same thing. Rather crack on with something else and endless runners are all we do, so...
Any hitching and glitching is 99.9% likely to be in the video, not the game. The current version of the Elgato software available for windows 10 seems like a massive step backwards to what I was used to before. My old laptop ran that version far better than my much newer desktop runs this thing. Bah.
Edited by sh3-rg, Thu Mar 8, 2018 6:55 PM.