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Lunar Mission


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#26 --- Ω --- OFFLINE  

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Posted Mon Mar 12, 2018 9:24 PM

Sigh... I just watched your video.  In the reflection I saw you playing the game single handed, while holding your recording device... and easily beating my best score.

I feel so inadequate!  :sad:



#27 fabrice montupet OFFLINE  

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Posted Tue Mar 13, 2018 5:17 AM

This is the advantage of the programmer ^_^

I have also found that this game was not simple to play, it is a real challenge and it is what I like ! :-)

 



#28 Vorticon OFFLINE  

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Posted Tue Mar 13, 2018 5:57 AM

This is the advantage of the programmer ^_^

 

 

Not so sure about that. I usually suck at my own games...  :?



#29 Retrospect OFFLINE  

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Posted Tue Mar 13, 2018 6:37 AM

It would really make me chuckle, if it turned out Manfred Trenz was bad at playing Turrican!  :)

 

I'll be honest though, I can't get past Mars often on my game.  And when fuel gets added I bet I can't get off the Moon.


Edited by Retrospect, Tue Mar 13, 2018 6:39 AM.


#30 marc.hull OFFLINE  

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Posted Tue Mar 13, 2018 6:38 PM

Nice work.

Add shooting the rocks on your way up and your dead on.

You got the eye for this.

#31 InsaneMultitasker OFFLINE  

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Posted Wed Mar 14, 2018 12:41 AM

I like that starfield effect!



#32 Vorticon OFFLINE  

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Posted Wed Mar 14, 2018 7:55 AM

I have to say that your games are always so meticulous and balanced. You've come a long way from the slot machine simulations you were so fond of :)

Nice work.



#33 Retrospect OFFLINE  

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Posted Wed Mar 14, 2018 8:28 AM

I have to say that your games are always so meticulous and balanced. You've come a long way from the slot machine simulations you were so fond of :)

Nice work.

Thanks!

Do you know, I was only thinking the other day about perhaps doing another fruit machine sim.  :)



#34 Retrospect OFFLINE  

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Posted Wed Mar 14, 2018 8:30 AM

Nice work.

Add shooting the rocks on your way up and your dead on.

You got the eye for this.

Thanks Marc

Now you've just said that I'm tempted to try it.  I'd have to take out the "bonus stage" and do that instead.  It's the bonus stage that's putting the game back from being "officially released" at the moment.  Loads of bother with it.  See I'm not used to making shooting games so this is my first attempt proper.



#35 Retrospect OFFLINE  

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Posted Wed Mar 14, 2018 8:31 AM

I like that starfield effect!

It's nice isn't it.  Those stars are made from 3 different character sets for three colours, each one has 4 star types in it.  Selected at random and displayed randomly.



#36 sometimes99er OFFLINE  

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Posted Wed Mar 14, 2018 10:34 AM

Yep, that starfield is pure eye candy.  :thumbsup:

 



#37 Airshack OFFLINE  

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Posted Wed Mar 14, 2018 11:14 AM

The Module Creator is an environment for creating binary files containing 1,2 ,3 or max 4 (Editor/Assembler option 5 type) program files to be used with the TI99/4A Cart 64K v03c created by John Guidry ( "http://www.hexbus.com". ) or newer versions. With module creator 2.0 it is also possible to create NON- inverted ROM images to be used with FlashROM99 created by Ralph Benzinger ( "https://endlos99.git...o/flashrom99/". )

Download Fred Karl’s Module Creator here:

http://www.ti99-geek.nl/


Sent from my iPad using Tapatalk

#38 arcadeshopper OFFLINE  

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Posted Wed Mar 14, 2018 11:40 AM

The Module Creator is an environment for creating binary files containing 1,2 ,3 or max 4 (Editor/Assembler option 5 type) program files to be used with the TI99/4A Cart 64K v03c created by John Guidry ( "http://www.hexbus.com". ) or newer versions. With module creator 2.0 it is also possible to create NON- inverted ROM images to be used with FlashROM99 created by Ralph Benzinger ( "https://endlos99.git...o/flashrom99/". )

Download Fred Karl’s Module Creator here:

http://www.ti99-geek.nl/


Sent from my iPad using Tapatalk

 

Joe, this is what I use to make cart images (module creator 2.0) the only trick is the files have to v9t9 format.. and classic99 likes to make them tifiles ..so you have to convert them with tidir first

 

Greg



#39 Vorticon OFFLINE  

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Posted Wed Mar 14, 2018 1:14 PM

Thanks!
Do you know, I was only thinking the other day about perhaps doing another fruit machine sim.  :)


Noooooo!

#40 Retrospect OFFLINE  

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Posted Wed Mar 14, 2018 1:47 PM

Yep, that starfield is pure eye candy.  :thumbsup:

 

Yeah I missed out the GOSUB 9920 to do the starfield in that update.  it's in there, it just didn't get referenced to in the code.

 

I've put it back in for the next update which is coming soon.



#41 sometimes99er OFFLINE  

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Posted Wed Mar 14, 2018 2:05 PM

Yeah I missed out the GOSUB 9920 to do the starfield in that update.  it's in there, it just didn't get referenced to in the code.

 

I've put it back in for the next update which is coming soon.

  

Eh, I think I got the starfield fine in LUNAR3 ... 



#42 Retrospect OFFLINE  

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Posted Thu Mar 15, 2018 12:33 AM

Attached File  LUNAR-M.zip   11.08KB   13 downloads < fiad file (great for classic99, js99er)

 

Attached File  mission.zip   11.25KB   12 downloads < v9t9 format EA5 files.  

 

Game is finished.  Uploads are here and at first post in thread.

Use stick forward and backward to thrust / descend, with left and right.  

Stick forward to shoot UFO's in bonus stage.

 

All issues resolved.  :)



#43 Retrospect OFFLINE  

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Posted Thu Mar 15, 2018 8:20 AM

So, now we have fuel.  You get 2000 units of fuel initially, and it does go down quite quick.  Trick is to try not to use too much thrust on your way down towards the astronauts, because you're gonna be full on the thrust on the way back up.  When it runs out you get another 2000 units.  

 

The bonus screen gets you points and fuel units for shooting those pesky UFO's .... some are slow, and some are sneakily quick.

 

Pull down to thrust, pull up to descend quicker ... combine with left and right.  I've made control of the rescue ship a lot easier to play now.

 

I can get to Mercury but I can't get off that planet.  The video shows me stopping at Mars.  

 



#44 ti99iuc ONLINE  

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Posted Thu Mar 15, 2018 9:51 AM

Ohhhh really nice Retrospect !

i played this a few and i had really fun time.

I have to say that the stars background are very cool and also i like more this kind of meteors than the rev.2 ones. 

the game play i think is better also :)

here the new version of the label, Stars added on the backgroud ;)

Attached Files



#45 Retrospect OFFLINE  

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Posted Thu Mar 15, 2018 9:58 AM

I love the labels!  Fantastic.

 

Glad you like the game Ciro.  It's been a really difficult one to make, this time.  So many things went wrong with it in different places, I nearly pulled my beard off.

 

Hey I just got a top score of 4500.  I died due to fuel shortage.  haha. 



#46 Vorticon OFFLINE  

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Posted Thu Mar 15, 2018 12:20 PM

Is this the final version?

#47 Opry99er OFFLINE  

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Posted Thu Mar 15, 2018 12:23 PM

Slick

#48 Retrospect OFFLINE  

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Posted Thu Mar 15, 2018 12:23 PM

Is this the final version?

It is, yes.



#49 Retrospect OFFLINE  

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Posted Thu Mar 15, 2018 12:25 PM

Slick

cheers buddy. glad you like,.



#50 --- Ω --- OFFLINE  

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Posted Thu Mar 15, 2018 8:31 PM

Is this the final version?

 

 

It is, yes.

 

Cool now we just need it converted into a .BIN for the FR99 and I'll update the listing.






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