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How do games draw the score counter?


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That's one of the more advanced TIA tricks. It uses both players (sprites) in three copies-close mode (NUSIZ0 and NUSIZ1 set to 3) like this for player0:

0 0 0

 

and this for player1:

1 1 1

 

By interleaving them you end up with this:

010101

 

With the use of Vertical Delay (VDEL0 and VDEL1 set to 1), and appropriate timing during the scanline, you can update all 6 copies with distinct images.

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