Jump to content
IGNORED

BASIC inspired Sky Diver!


Mr SQL

Recommended Posts

I always thought it was inspired by the 1978 Atari arcade game of the same name (well, almost the same name; it was spelled "Skydiver" instead of "Sky Diver").

 

I think it is but Creative Computing's BASIC game inspired the arcade too, this listing of Splat is from The Best of Creative Computing Volume 1 (1976):

 

https://www.atariarchives.org/bcc1/showpage.php?page=268

 

The gameplay sounds similar, I wouldn't be surprised if they gave it a graphical overhaul before 1978 as well.

Link to comment
Share on other sites

It's entirely possible that the original BASIC game served as an inspiration for games that were later (re)-implemented in machine language. Intellectual property laws as we know them today did not exist at the time, so I'm sure there was a lot of cross-pollination of ideas.

 

I also wouldn't be surprised if BASIC was used for what we would now call "rapid prototyping." To cite one example, I remember the Mattel handheld game engineers discussing their design process as a combination of "simulation coding" and "production coding." The "simulation coding" stage was done on (I think) an Apple ][ and consisted of refining and simplifying the game design until it was feasible to implement on the tiny chips that would be used in the final product; "production coding" would then involve translating that design to the target hardware.

  • Like 1
Link to comment
Share on other sites

It's entirely possible that the original BASIC game served as an inspiration for games that were later (re)-implemented in machine language. Intellectual property laws as we know them today did not exist at the time, so I'm sure there was a lot of cross-pollination of ideas.

 

I also wouldn't be surprised if BASIC was used for what we would now call "rapid prototyping." To cite one example, I remember the Mattel handheld game engineers discussing their design process as a combination of "simulation coding" and "production coding." The "simulation coding" stage was done on (I think) an Apple ][ and consisted of refining and simplifying the game design until it was feasible to implement on the tiny chips that would be used in the final product; "production coding" would then involve translating that design to the target hardware.

 

Agree about the IP - interesting to see in the article that Creative Computing was proud to have Atari model Sky Diver after Splat. That mindset certainly changed by the time Pacman inspired KC.

 

Agree about the cross pollination of ideas too, influential books and computer magazines full of type-in BASIC games permeated the timeframe.

Link to comment
Share on other sites

 

Agree about the IP - interesting to see in the article that Creative Computing was proud to have Atari model Sky Diver after Splat. That mindset certainly changed by the time Pacman inspired KC.

 

Agree about the cross pollination of ideas too, influential books and computer magazines full of type-in BASIC games permeated the timeframe.

 

And I spent a lot of hours typing in those listings with my Commodore 64! Whew...

 

It was also a good way to learn BASIC.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...