InfernalKeith Posted March 21, 2018 Share Posted March 21, 2018 I've been putting in some time on my real iron lately on the original lineup of TI games. Even the most pointless games seem to have their defenders (I swear I saw someone sticking up for ZeroZap on these forums before). So I'm wondering where we all stand on Chisholm Trail? It didn't intuitively make sense to me when I played it as a kid, so I skipped over it and never really gave it a chance. Taking the the time to read the manual and realize what these weird alien shapes were actually supposed to BE, why they launched the way they did, and how to clear a level, really helped me. I'm a few games in and I'm enjoying myself -- it doesn't get old the second you figure out the gameplay, like Tombstone City, but I don't think it's got what it takes to be a Parsec/Munchman classic. What say you? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 21, 2018 Share Posted March 21, 2018 Better than Football.... Thats about all I can say about it. 1 Quote Link to comment Share on other sites More sharing options...
majestyx Posted March 21, 2018 Share Posted March 21, 2018 It seemed to me to be a knock-off of Sierra On-Line's Crossfire. Definitely wasn't one of my favorites. If I had to take Tombstone City or this one, I'd prefer TC. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 21, 2018 Share Posted March 21, 2018 There is a great Crossfire for the TI-99/4A as well. 1 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted March 21, 2018 Share Posted March 21, 2018 Problem with Texas Instruments is that they tried to come up with original twitch arcade games for their computer without really understanding what makes twitch arcade games work. Chisholm Trail is a pretty good example of this... the objectives aren't clear and the control isn't crisp, so instead of being entertained, you're mostly just confused and annoyed. The Alien is another game that could have been great, if they'd only put some more thought into the design and made the control more responsive. 3 Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted March 21, 2018 Author Share Posted March 21, 2018 I agree with this, Jess, but I think I'm still developing a like for this dumb game. Did you mean The Attack when you said The Alien? THAT one's a piece of crap. Quote Link to comment Share on other sites More sharing options...
+mizapf Posted March 22, 2018 Share Posted March 22, 2018 Waiting for the competition to pick Chisholm Trail... :-) 2 Quote Link to comment Share on other sites More sharing options...
Jess Ragan Posted March 22, 2018 Share Posted March 22, 2018 I agree with this, Jess, but I think I'm still developing a like for this dumb game. Did you mean The Attack when you said The Alien? THAT one's a piece of crap. Yeah, I think so. My apologies... I think it was originally planned as an Alien game though, right? But yeah, The Attack was a cool idea in search of a good game. Blasting spores to keep them from merging into horrible monsters could have worked really well; it just doesn't work HERE. Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 22, 2018 Share Posted March 22, 2018 I blame GPL. Quote Link to comment Share on other sites More sharing options...
InfernalKeith Posted March 22, 2018 Author Share Posted March 22, 2018 I love the idea of a programming contest to make sequels to some of the moldy oldies in our catalog. Take the "atmosphere" and presentation of The Attack but design a real game around it. I dunno if anyone would want to devote that much time to breathing new life into a dud, but imagine the possibilities: THE ATTACK II: THIS TIME IT ACTUALLY FEELS LIKE AN ATTACK 4 Quote Link to comment Share on other sites More sharing options...
digdugnate Posted March 24, 2018 Share Posted March 24, 2018 Yeah, I think so. My apologies... I think it was originally planned as an Alien game though, right? But yeah, The Attack was a cool idea in search of a good game. Blasting spores to keep them from merging into horrible monsters could have worked really well; it just doesn't work HERE. The game did have a cool concept, i thought- one of the things that really aggravated me about it is for it to be 'fun' for me the game needed to move a little faster, but if you set it faster your 'ship' never gets any faster, just the aliens Quote Link to comment Share on other sites More sharing options...
digdugnate Posted March 24, 2018 Share Posted March 24, 2018 I've been putting in some time on my real iron lately on the original lineup of TI games. Even the most pointless games seem to have their defenders (I swear I saw someone sticking up for ZeroZap on these forums before). So I'm wondering where we all stand on Chisholm Trail? It didn't intuitively make sense to me when I played it as a kid, so I skipped over it and never really gave it a chance. Taking the the time to read the manual and realize what these weird alien shapes were actually supposed to BE, why they launched the way they did, and how to clear a level, really helped me. I'm a few games in and I'm enjoying myself -- it doesn't get old the second you figure out the gameplay, like Tombstone City, but I don't think it's got what it takes to be a Parsec/Munchman classic. What say you? I liked Chisholm Trail, but it's not intuitive at all i would agree. Personally, I found it more engaging than Tombstone City (once I figured out how the heck to play it). Quote Link to comment Share on other sites More sharing options...
+Ksarul Posted March 27, 2018 Share Posted March 27, 2018 Put The Attack into a tunnel maze and it could get ugly really quick. . .you'd need one of those scanner windows at the top (like Defender) to try and keep ahead of the spawning hordes. Quote Link to comment Share on other sites More sharing options...
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