ROL (ROtate Left) Affects Flags: S Z C MODE SYNTAX HEX LEN TIM Accumulator ROL A $2A 1 2 Zero Page ROL $44 $26 2 5 Zero Page,X ROL $44,X $36 2 6 Absolute ROL $4400 $2E 3 6 Absolute,X ROL $4400,X $3E 3 7
Posted Sat Jun 7, 2003 10:24 AM
ROL (ROtate Left) Affects Flags: S Z C MODE SYNTAX HEX LEN TIM Accumulator ROL A $2A 1 2 Zero Page ROL $44 $26 2 5 Zero Page,X ROL $44,X $36 2 6 Absolute ROL $4400 $2E 3 6 Absolute,X ROL $4400,X $3E 3 7
Posted Sat Jun 7, 2003 10:37 AM
Posted Sat Jun 7, 2003 10:54 AM
Posted Sat Jun 7, 2003 11:26 AM
CLC ROL PATTERN_RIGHT ROL PATTERN_LEFT BCC SCROLLCOMPLETE INC PATTERN_RIGHT SCROLLCOMPLETENearly perfect!
Quote
Posted Sat Jun 7, 2003 12:44 PM
Happy_Dude said:
Thomas Jentzsch said:
Posted Sat Jun 7, 2003 1:16 PM
dew2050 said:
Posted Tue Jun 10, 2003 8:24 PM
Thomas Jentzsch said:
Nature Boy said:
Posted Tue Jun 10, 2003 9:04 PM
Big Player said:
Thomas Jentzsch said:
Nature Boy said:
Posted Wed Jun 11, 2003 1:23 AM
Big Player said:
Posted Wed Jun 11, 2003 6:34 AM
Thomas Jentzsch said:
Posted Sat Jun 14, 2003 10:32 PM
Posted Mon Sep 15, 2003 1:45 AM
Andrew Davie said:
StartOfFrame ; Start of new frame - VBLANK is still ON lda #2 sta VSYNC sta WSYNC sta WSYNC sta WSYNC ; 3 scanlines of VSYNC signal ;------------------------------------------------ ; 37 scanlines of vertical blank... ldx #0 ; Tuning off VSYNC stx VSYNC VerticalBlank sta WSYNC inx ; 2 cpx #37 ; 2 bne VerticalBlank ; 2 ;------------------------------------------------ ; Do 192 scanlines - Begin of the 1st line ldx #0 ; 2 this counts our scanline number stx VBLANK ; 3 and this turns VBLANK off Picture sta WSYNC SLEEP 16 ; H blank - any change here would not be seen lda #$0F ; 2 sta COLUPF ; 3 = 21 adc #$10 ; 2 sta COLUPF ; 3 = 26 adc #$10 ; 2 sta COLUPF ; 3 = 31 adc #$10 ; 2 sta COLUPF ; 3 = 36 adc #$10 ; 2 sta COLUPF ; 3 = 41 adc #$10 ; 2 sta COLUPF ; 3 = 46 adc #$10 ; 2 sta COLUPF ; 3 = 51 adc #$10 ; 2 sta COLUPF ; 3 = 56 adc #$10 ; 2 sta COLUPF ; 3 = 61 adc #$10 ; 2 sta COLUPF ; 3 = 66 inx ; 2 cpx #192 ; 2 bne Picture; 3 ;sta WSYNC ; 3 = 76 ;------------------------------------------------ ; 30 scanlines of overscan... sta WSYNC ; 3 = 75 lda #%01000010 sta VBLANK ; end of screen - enter blanking ldx #0 stx COLUPF Overscan sta WSYNC inx cpx #29 bne Overscan jmp StartOfFrame
Posted Thu Apr 8, 2004 3:27 AM
Posted Thu Apr 8, 2004 3:32 AM
Posted Thu Apr 8, 2004 3:34 AM
Posted Wed Mar 26, 2008 5:28 AM
processor 6502 include "vcs.h" include "macro.h" ;--------------------------------------------------------------- PATTERN = $80 TIMETOCHANGE = 20 ;---------------------------------------------------------------- SEG ORG $F000 Reset ;Clear RAM and all TIA registers ldx #0 lda #0 Clear sta 0,x inx bne Clear ;---------------------------------------------------------------- ; Once-only initialization lda #0 sta PATTERN lda #$45 sta COLUPF ldy #0 ;---------------------------------------------------------------- StartOfFrame ; Start of vertical blank processing lda #0 sta VBLANK lda #2 sta VSYNC sta WSYNC sta WSYNC sta WSYNC ; 3 scanlines of VSYNC signal lda #0 sta VSYNC ; 37 scanlines of vertical blank... ldx #0 VerticalBlank sta WSYNC inx cpx #37 bne VerticalBlank ;-------------------------------------------------------------------- ;Handle a change in the pattern once every 20 frames ;and write the pattern to the PF1 register iny cpy #TIMETOCHANGE bne notyet ldy #0 inc PATTERN notyet lda PATTERN sta PF0 sta PF1 ;-------------------------------------------------------------------- ;-------------------------------------------------------------------- ; 192 scanlines of picture... ldx #$45 stx COLUBK ldx #0 Picture stx COLUPF SLEEP 40 lda #$45 sta COLUPF sta WSYNC inx cpx #242 bne Picture ;------------------------------------------------------------------- lda #%01000010 sta VBLANK ; end of screen - enter blanking ; 30 scanlines of overscan... ldx #0 Overscan sta WSYNC inx cpx #30 bne Overscan jmp StartOfFrame ORG $FFFA .word Reset ; NMI .word Reset ; RESET .word Reset ; IRQ END
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