Ghostbuster's players graphics really need to be improved, especially poor single color players (VCS players are better!).
This is an interesting point about 2600 sprites being better.
I think in many cases, because the system is generally
weaker in graphics, that more attention is given to
the individual graphic elements.
One other example I can think of off the top of my head is
Crystal Castles. The sprites are reasonably well designed
in the 8-bit version but in many cases the 2600 version's
sprites are better.
For instance, the bear is only a single color on the 2600
version, but looks better in my opinion than the multicolor
8-bit version. Now, the trees are more of a general design
decision, the 8-bit version having chosen double-width,
rather than to have flickering sprites at single-width. But
the bear and other sprites are just drawn better on the
In other games I see a lot of vertical changes in color for
2600 sprites, whereas on the 8-bits they'll often use a
single color or perhaps only 2 colors. In a way, it seems
like a lot of effort often goes in to making up for the 2600's
weaknesses, whereas with the 8-bits there's been some
Edited by MrFish, Tue Apr 3, 2018 10:38 AM.