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ColEm Emulator for Windows, Android, and Linux

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#76 GarageResearch OFFLINE  

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Posted Tue Jan 22, 2019 9:13 AM

 

Well some of digress's games have F18A enhanced modes but not sure of exactly which F18A features are used.  I believe Tank Mission may be the game that utilises the F18A the most on the CV to date.

 

The first three games in Opcode's Color Line games display using the enhanced color palette of the F18A if present. 

Well, I cannot promise the complete TMS9900 emulation, but can try adding the palette and a few more things. Will see.



#77 Mike Harris OFFLINE  

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Posted Tue Jan 22, 2019 1:14 PM

Until he gets around to adding this and that, which takes time, try using MESS/MAME which is complete with ADAM support.

 

There are various other emulators out there like this one

 

EmulTwo

https://github.com/a...ulators/emultwo

 

It has a few sound issues but has F18A, Super Game, Mega Cart and Zx81 31 in 1 rom support.

 

This one is my favorite and I use it for my development because it is drag and drop, scalable, no toying around.

Debugger, Screenshot, definable keys for all controllers.

I am in contact with the author and it is still being worked on and it is 100% FREE.

 

It seems to have been programmed in a modern language, you need no libraries, no support files, an all in one executable.

Exactly what you want in a program for the 21st century.

 

As I mentioned, it has a few bugs but at the same time I've played a bunch of super games on it with zero issues other than sound.

 

Then of course is the Blue MSX which has not been updated in years.


Edited by Mike Harris, Tue Jan 22, 2019 1:15 PM.


#78 Ikrananka ONLINE  

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Posted Thu Jan 24, 2019 2:19 PM

@GarageResearch - Bug Report

 

Thought I should let you know that there appears to be a bug in the ColEm emulation that is highlighted in the bears stage when playing Carnival.  When there are two or three bears it is possible in ColEm v4+ to keep firing away from the bears and still score hits (50 points) each time.  Each time the fire button is pressed the previous bullet disappears, 50 points are gained, and a new bullet is fired.  This can be seen in the video here (uses ColEm 4.0 for Windows) : http://atariage.com/...ival/?p=4202086

 

I tested this in ColEm 4.6 for Windows and see the same bug occurring.

 

Bmack36 reports here (http://atariage.com/...ival/?p=4203384) that "... the issue happened at one point on the phoenix code but was later fixed. When it does that you are actually getting points for each shot fired. I think the game assumes you are still hitting the lower bear which has already gone off the screen, so your score really jumps with a bunch of shots."

 

Hope this helps with resolving this bug.



#79 GarageResearch OFFLINE  

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Posted Fri Jan 25, 2019 5:52 PM

@GarageResearch - Bug Report

 

Thought I should let you know that there appears to be a bug in the ColEm emulation that is highlighted in the bears stage when playing Carnival.  When there are two or three bears it is possible in ColEm v4+ to keep firing away from the bears and still score hits (50 points) each time.  Each time the fire button is pressed the previous bullet disappears, 50 points are gained, and a new bullet is fired.  This can be seen in the video here (uses ColEm 4.0 for Windows) : http://atariage.com/...ival/?p=4202086

Could you please attach a .STA file saved at the stage (and the number of bears) when this issue occurs? This will help me recreate it here and debug.



#80 Mike Harris OFFLINE  

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Posted Sat Feb 2, 2019 12:26 PM

I have a serious question.

 

Why is it that EVERY SINGLE ADAM EMULATOR out there has to automatically execute a cartridge if it's attached.

 

Mess/mame does this and give you no choice to boot from other media.

 

ADAMEM does this as well, at least every incarnation.

 

the virtual adam, adam 2018...

 

I am finding impossible to transfer my program over to a real ADAM for testing because these kind of things.

 

I have tried COPYCART, The Hackers Guide version.  It just goes on.

 

Nowhere has there ever been an ADAM that defaults to the cartridge slot yet all the emulators do.

 

Any ideas?  Future revisions to fix all this? or just bringing it to the international attention.


Edited by Mike Harris, Sat Feb 2, 2019 12:26 PM.


#81 Trebor OFFLINE  

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Posted Sat Feb 2, 2019 12:49 PM

I have a serious question.
 
Why is it that EVERY SINGLE ADAM EMULATOR out there has to automatically execute a cartridge if it's attached.
 
Mess/mame does this and give you no choice to boot from other media.
 
ADAMEM does this as well, at least every incarnation.
 
the virtual adam, adam 2018...
 
I am finding impossible to transfer my program over to a real ADAM for testing because these kind of things.
 
I have tried COPYCART, The Hackers Guide version.  It just goes on.
 
Nowhere has there ever been an ADAM that defaults to the cartridge slot yet all the emulators do.
 
Any ideas?  Future revisions to fix all this? or just bringing it to the international attention.

mame.exe adam -flop1 "C:\Coleco ADAM Images\Disks\Donkey Kong (Coleco Adam).dsk"

The above launches MAME emulating the ADAM computer at launch accessing the floppy disk drive utilizing the "Donkey Kong (Coleco Adam)" disk image noted.

mame.exe adam -cass1 "C:\Coleco ADAM Images\DDP\Donkey Kong (Coleco Adam).ddp"

The above launches MAME emulating the ADAM computer at launch accessing the cassette utilizing the "Donkey Kong (Coleco Adam)" digital data pak noted.



#82 Mike Harris OFFLINE  

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Posted Sat Feb 2, 2019 1:27 PM

Thanks Trebor...

 

However I have no possibility of copying  my homebrew cart image to a copycart disk or whatever other medium because of what I just mentioned.
 

You put a cart in the emulator and every single one of them launches the cartridge and not any other drives.

 

A real ADAM does not work that way.

You can have a cartridge in it all day because the ADAM has 2 reset buttons.


Edited by Mike Harris, Sat Feb 2, 2019 1:30 PM.


#83 NIAD OFFLINE  

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Posted Sat Feb 2, 2019 11:16 PM

I have a serious question.

 

Why is it that EVERY SINGLE ADAM EMULATOR out there has to automatically execute a cartridge if it's attached.

 

Mess/mame does this and give you no choice to boot from other media.

 

ADAMEM does this as well, at least every incarnation.

 

the virtual adam, adam 2018...

 

I am finding impossible to transfer my program over to a real ADAM for testing because these kind of things.

 

I have tried COPYCART, The Hackers Guide version.  It just goes on.

 

Nowhere has there ever been an ADAM that defaults to the cartridge slot yet all the emulators do.

 

Any ideas?  Future revisions to fix all this? or just bringing it to the international attention.

Wrong, Wrong and Wrong again.

 

ADAMem DOS and ADAMem SDL do not automatically execute the cartridge rom image as long as you use the switch -adam . You gotta read the instructions. I am also pretty sure that Mame/Mess function correctly as Trebor has stated, I just haven't used them in years.

 

Now, Virtual ADAM frontend made by Steve Pitman does contain this bug, but it's not the fault of the ADAMem emulator that is included in the Virtual ADAM package. It is a known issue with the frontend that Steve never got around to fixing,

 

I personally use ADAMem SDL by Geoff Oltmans and the frontend ADAMem Manager by Marcel de Kogel as my preferred ADAM emulator setup although I love all the extras built into the frontend Virtual ADAM.



#84 Mike Harris OFFLINE  

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Posted Sun Feb 3, 2019 12:24 AM

Thanks again. that's why I humbly ask the experts.



#85 ChuckH OFFLINE  

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Posted Sun Feb 3, 2019 1:03 PM

ColEm still does not emulate the sound in S'Quish Em Sam and Sewer Sam correctly, Maybe I don't have the latest version, I don't know. I think I have version 4.4. It is dated 4-7-2018. MESS and CoolCV has the sound correct. Just some feedback. I do like ColEm.



#86 Ikrananka ONLINE  

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Posted Sun Feb 3, 2019 1:12 PM

ColEm still does not emulate the sound in S'Quish Em Sam and Sewer Sam correctly, Maybe I don't have the latest version, I don't know. I think I have version 4.4. It is dated 4-7-2018. MESS and CoolCV has the sound correct. Just some feedback. I do like ColEm.

 

It's the same in v4.6 which I believe is the latest.



#87 GarageResearch OFFLINE  

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Posted Mon Feb 11, 2019 10:21 PM

ColEm still does not emulate the sound in S'Quish Em Sam and Sewer Sam correctly, Maybe I don't have the latest version, I don't know. I think I have version 4.4. It is dated 4-7-2018. MESS and CoolCV has the sound correct. Just some feedback. I do like ColEm.

I will check them out. It usually indicates that a game does some really unholy hack to produce whatever sound it produces. Still, worth trying to fix.







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