Rxb2015 crashes if the directory has a large number of files. TIPI has no limit
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OMG well found something interesting that started with GAMESHELF and TIPI.
RXB does not count files so using CALL CAT("whatever") will work fine to catalog anything as it has no file count.
So RXB does not care if you had 1 million files on a device to catalog.
REA (RICH EDITOR ASSEMBLER) on the other hand will crash.....WHY YOU MAY ASK?
Well REA saves all the file names so you can scroll up and down on them and uses VDP memory to show these filenames.
Problem is not only does it save the filenames but the screen display so it can show everything as you scroll up and down to review them.
REA is limited to memory not used for File buffers of Editor or Assembler, thus even at max about 180 lines from the screen, or will crash if it overruns that limit.
I also found out ROCK RUNNER using EA5 uses TI BASIC routines to load, thus will crash as REA removed the TI BASIC SUPPORT routines for more GPL space.