Now that I'm wrapping up work on Night Stalker, it's time to start working on Something else to hold my interest. I've decided to try to recreate HypaBall from the Commodore 64. Kind of Pong meets rollerball with jetpacks
I've decided I like working my s**t out in public, so instead of sitting on it, I'm going to post as I develop it. Should be fun and infuriating to make.
So this is what I've got since Friday of last week.
As you can see I have player 1 movement and sprites defined
ball bounces properly off boundaries and teleports from left to right
Character color shifts to accommodate dark background
Be able to catch the ball and throw it in any direction.
Pause movement for characters not on the side with the ball
Register goal and who scored it.
Get 2nd player functioning
Allow 2nd player to be CPU controlled
Register Foul for holding the ball too long
Sprite Order rotation based on ball position and character priority
Here's the original C-64 inspiration