Trip2018 Posted April 12, 2018 Share Posted April 12, 2018 Is it possible to write to a sprites design from somewhere other than "playerX:" to save memory if another\same sprite is using the same data at the later time? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 12, 2018 Share Posted April 12, 2018 It is for sure if you're using the DPC+ kernel: randomterrain.com/atari-2600-memories-batari-basic-commands.html#dpc_sprites_sharing_data Quote Link to comment Share on other sites More sharing options...
Trip2018 Posted April 12, 2018 Author Share Posted April 12, 2018 I meant as in storing it like: data playerframe0: %00111100 %01000010 %10011001 %10100101 %10000001 %10100101 %01000010 %00111100 end Then some sort of command to write that to a player. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted April 12, 2018 Share Posted April 12, 2018 Oh, I missed the word write. I saw the "if another\same sprite is using the same data" part. Since that stuff is usually in ROM, you have to waste RAM to mess with it. See if this helps: google.com/search?q=site:atariage.com+%22batari+basic%22+sprites+in+ram&ie=UTF-8 Quote Link to comment Share on other sites More sharing options...
Lillapojkenpåön Posted April 12, 2018 Share Posted April 12, 2018 If you're using DPC+ Quote Link to comment Share on other sites More sharing options...
bogax Posted April 13, 2018 Share Posted April 13, 2018 have a look at this Quote Link to comment Share on other sites More sharing options...
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