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HALO 2600 and Boulder Dash homebrews


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#1 high voltage OFFLINE  

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Posted Sat Apr 14, 2018 7:00 AM

I think I asked this before.

 

Are both HALO 2600 and Boulder Dash considered homebrews or not? Boulder Dash came out in 2012, Halo 2600 in 2010

 

To tell you the truth I don't think they are, Ed Fries's from Microsoft, and First Star gave their permission to do Boulder Dash, so what's the deal?

 

And why is there no AA logo on the spine of Boulder Dash like all the other boxed AA games?

 

And, why didn't Nintendo co-operate with Princess Rescue, like First Star did with Boulder Dash. It would've put Nintendo in a positive light instead of being the villains.


Edited by high voltage, Sat Apr 14, 2018 7:18 AM.


#2 Thomas Jentzsch OFFLINE  

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Posted Sat Apr 14, 2018 11:00 AM

Boulder Dash's status as a homebrew has been discussed numerous times at AtariAge. 



#3 Albert ONLINE  

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Posted Sat Apr 14, 2018 11:01 AM

The lack of an AtariAge logo on the box spine doesn't mean anything at all.  We're not 100% consistent in that regard. 

 

 ..Al



#4 Arenafoot OFFLINE  

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Posted Sat Apr 14, 2018 2:01 PM

Halo 2600 is considered a "demake" homebrew.

 

https://www.smithson...-art-180949802/



#5 Nathan Strum OFFLINE  

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Posted Sat Apr 14, 2018 6:02 PM

The authors made those games because they wanted to, and weren't paid by any company to do so. Also, they weren't sold through retail channels. Therefore: homebrews.

 

There were quite a few discussions between Andrew, Thomas, Albert and I about the Boulder Dash box logos (I did the layout, using André Bolfing's artwork). Originally I had First Star logos on the spines (as on their Boing box), but it became cluttered. Eventually it was pared down to what's there now, simply because the consensus was that's what looked best. (I still have all of those e-mails and designs. It was a lonnnnnnng process.)

 

boing.jpg



#6 high voltage OFFLINE  

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Posted Sun Apr 15, 2018 1:01 AM

The lack of an AtariAge logo on the box spine doesn't mean anything at all.  We're not 100% consistent in that regard. 

 

 ..Al

 

That doesn't quite bode well with my OCD though.


Edited by high voltage, Sun Apr 15, 2018 1:07 AM.


#7 high voltage OFFLINE  

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Posted Sun Apr 15, 2018 1:02 AM

The authors made those games because they wanted to, and weren't paid by any company to do so. Also, they weren't sold through retail channels. Therefore: homebrews.

 

There were quite a few discussions between Andrew, Thomas, Albert and I about the Boulder Dash box logos (I did the layout, using André Bolfing's artwork). Originally I had First Star logos on the spines (as on their Boing box), but it became cluttered. Eventually it was pared down to what's there now, simply because the consensus was that's what looked best. (I still have all of those e-mails and designs. It was a lonnnnnnng process.)

 

attachicon.gifboing.jpg

 

Ah, thanks.

I read the manual (always do), nice background story too.


Edited by high voltage, Sun Apr 15, 2018 1:04 AM.


#8 Albert ONLINE  

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Posted Sun Apr 15, 2018 1:14 AM

That doesn't quite bode well with my OCD though.

 

I can send you some stickers. 



#9 high voltage OFFLINE  

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Posted Sun Apr 15, 2018 1:14 AM

Halo 2600 is considered a "demake" homebrew.

 

https://www.smithson...-art-180949802/

 

Great read thx



#10 sramirez2008 OFFLINE  

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Posted Sun Apr 15, 2018 12:02 PM

The authors made those games because they wanted to, and weren't paid by any company to do so. 

 

 

Boulder dash is amazing effort that produced an amazing game for the 2600.  This was a personal holy grail and I was able to purchase a copy from an AA member last year.  

 

Extremely satisfied with my purchase. :thumbsup:

 

 

Halo 2600 looks great and plays well.  I love the intro screen and music.  I picked this up years ago and my boys and I spent the day drawing out a map and playing the game until each one of us beat it.   They still like to show off Halo 2600 to their friends at our game party's.



#11 high voltage OFFLINE  

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Posted Sun Apr 15, 2018 12:30 PM

 I love both games.

I really play VCS BD more than the A8 version, which, of course, is the best 8-bit computer version. But the VCS version rocks (no pun intended)

And BD, almost 10 years in the making, the longest time ever for any game coding/release? Cool. 



#12 Thomas Jentzsch OFFLINE  

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Posted Sun Apr 15, 2018 1:10 PM

Thanks for liking our game.

 

BTW: IMO the C64 version is the better one. ;)



#13 high voltage OFFLINE  

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Posted Sun Apr 15, 2018 10:54 PM

I also like the C64 version a lot.

You based the VCS version on this, I know...grrrrr


Edited by high voltage, Sun Apr 15, 2018 10:55 PM.


#14 high voltage OFFLINE  

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Posted Sun Apr 15, 2018 11:00 PM

 

I can send you some stickers. 

 

Hehe thanks, it's ok, I would know that I stuck them on afterwards. It's very tricky, this OCD....



#15 CPUWIZ OFFLINE  

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Posted Sun Apr 15, 2018 11:11 PM

 

I can send you some stickers. 

 

OMG, an official BD, with official stickers.  BattlesphereGold, look out! :-o



#16 Kosmic Stardust OFFLINE  

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Posted Sun Apr 15, 2018 11:28 PM

And, why didn't Nintendo co-operate with Princess Rescue, like First Star did with Boulder Dash. It would've put Nintendo in a positive light instead of being the villains.

With Nintendo IP, there is no asking permission. Just release your game and hope they don't catch wind of it. IGN did a review for Princess Rescue titled "Super Mario Bros 2600" which caused the game to briefly go viral on the internet before getting shut down, hitting Albert with a C&D from Nintendo's legal team in the process. As a result of the fallout, we'll probably never see tep's Donkey Kong 7800 port or any other dk or dkii ports in the AA store, though they do get sold through the forums.

Ed Fry's Halo 2600 was kind of a unique project considering he worked for Microsoft and had their blessing to make the game. It is a quite good take on the shooter concept flattened into 2D perspective. A bit of Berzerk meets Adventure.

#17 Sheddy OFFLINE  

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Posted Mon Apr 16, 2018 11:36 AM

 
And BD, almost 10 years in the making, the longest time ever for any game coding/release? Cool. 


I feel better now. At least I'm in good company

#18 high voltage OFFLINE  

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Posted Tue Apr 17, 2018 12:58 PM

With Nintendo IP, there is no asking permission. Just release your game and hope they don't catch wind of it. IGN did a review for Princess Rescue titled "Super Mario Bros 2600" which caused the game to briefly go viral on the internet before getting shut down, hitting Albert with a C&D from Nintendo's legal team in the process. As a result of the fallout, we'll probably never see tep's Donkey Kong 7800 port or any other dk or dkii ports in the AA store, though they do get sold through the forums.
 

I could've sold it in Germany, Nintendo can't touch me (low income, protected by law...etc)






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