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Zzyorxx II and Burnout Preview Released


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#1 Clint Thompson ONLINE  

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Posted Wed Apr 25, 2018 6:45 PM

Here are some cool curiosities to check out on the Jag if you have your Skunk locked and loaded: a super early build (possibly the first) of Zzyorxx II from Virtual Experience and a Burnout Preview Demo (for CES?)

 

First and foremost, huge thanks to the National Videogame Museum (http://www.nvmusa.org)-- they were able to locate these disks in their archives and retrieve the data. Check them out in Texas if you're ever out that way, tons of cool stuff to see! Had the pleasure of meeting with John Hardie from NVM in person at JagFest during Midwest Gaming Classic this year, super cool guy. It was really nice of him to bring along several prototypes for display that you may have seen at the event.

 

Second huge thanks goes out to CyranoJ (Lawrence) of http://reboot.atari.org--(Rebooteroids, Xenon II, Last Strike(WIP), etc.) as without his deep diving and Jaguar knowledgebase/expertise, the remains of these files would not be playable today. While he can go into further detail if he likes, about what he had to go through in order to get these things working properly, the short answer is it required a custom boot loader so the Jaguar could execute them into playable form.

 

While not a lot to see and probably less than most are hoping for in regards to Zzyorxx, would appear to be the only known remains to date of Zzyorxx II. Still cool to check out and see running though! Hopefully some of you enjoy what was uncovered and shared here through their efforts.

 

Thanks to both John and Lawrence for your help! 

 

Attached File  BurnoutCES.rom   1MB   199 downloads

Attached File  ZzyorxxII.rom   1MB   199 downloads

 



#2 PeterG OFFLINE  

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Posted Wed Apr 25, 2018 7:00 PM

Thank you to everyone involved. It is always great to see these things pop up after such a long time. I will fire up my Skunkboard first thing tomorrow and check these out.

#3 lachoneus ONLINE  

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Posted Wed Apr 25, 2018 7:05 PM

So awesome to see this stuff dug up and restored.  Amazing work!



#4 UHATEIT OFFLINE  

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Posted Wed Apr 25, 2018 7:46 PM

Bad ass! MOWR Jag games!



#5 sh3-rg OFFLINE  

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Posted Wed Apr 25, 2018 11:20 PM

Thanks for these - especially that they are released as binaries and not stuck on cartridges and proffited from as objects.

 

This is how it should be done.



#6 CyranoJ OFFLINE  

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Posted Wed Apr 25, 2018 11:23 PM

Thanks for these - especially that they are released as binaries and not stuck on cartridges and proffited from as objects.

 

This is how it should be done.

 

Agreed, but, also.... give it time, I'm sure someone will.



#7 Fredifredo ONLINE  

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Posted Thu Apr 26, 2018 12:30 AM

Good news :)
2 early bêta of french jag games !

#8 K3V ONLINE  

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Posted Thu Apr 26, 2018 5:19 AM

Amazing! So cool to see stuff like Zzyorxx seeing the light of day after so many years. Kudos to all involved.



#9 Dan Iacovelli OFFLINE  

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Posted Thu Apr 26, 2018 6:34 AM

the stuff I miss because I couldn't make the show. maybe next year



#10 Shaggy the Atarian OFFLINE  

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Posted Thu Apr 26, 2018 12:03 PM

This was one of those games that I always had hoped would have come to light ala Phear. Too bad there isn't much there but great work Clint, John and CyranoJ!



#11 Lost Dragon OFFLINE  

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Posted Thu Apr 26, 2018 1:44 PM

I can only echo what others have already said.

A huge debt of thanks goes out to John, Clint and Cyrano J for simply making this happen.

I'd once dreamed of seeing Zzyorxx II in something more than a lone static screenshot (in Ultimate Future Games magazine) and no matter how brief the footage/demo may be, just seeing it running is simply wonderful.

It is sad that deep down we all know at some point someone no doubt will slap these on cartridge and sell for profit, but that act will do nothing to take the shine of the self less acts done by the aforementioned to see these in the publics hands as binaries.

#12 Zerosquare OFFLINE  

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Posted Thu Apr 26, 2018 7:09 PM

Thanks for these!

I did a bit of testing:
- Virtual Jaguar GIT 20160613 doesn't run either of the ROMs (crash / lockup)
- Virtual Jaguar 2.1.2 runs Zzyorxx II fine, but has a lot of graphical issues with Burnout (missing road, missing gradients, some colors are wrong)
- Project Tempest 0.95 runs Zzyorxx II fine, runs Burnout better but the road is still missing

Zzyorxx II is playable, but there isn't much to do (only the first few enemies are implemented, and your ship is invulnerable).
Burnout is not playable ; it's a rolling demo showing the graphic engine, with some promo text for the game.
Neither of them seems to have any sound or music.
Zzyorxx II.png Burnout.png

Edited by Zerosquare, Thu Apr 26, 2018 7:17 PM.


#13 CyranoJ OFFLINE  

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Posted Thu Apr 26, 2018 7:37 PM

I did a bit of testing:
- Virtual Jaguar GIT 20160613 doesn't run either of the ROMs (crash / lockup)
- Virtual Jaguar 2.1.2 runs Zzyorxx II fine, but has a lot of graphical issues with Burnout (missing road, missing gradients, some colors are wrong)
- Project Tempest 0.95 runs Zzyorxx II fine, runs Burnout better but the road is still missing

Zzyorxx II is playable, but there isn't much to do (only the first few enemies are implemented, and your ship is invulnerable).
Burnout is not playable ; it's a rolling demo showing the graphic engine, with some promo text for the game.
Neither of them seems to have any sound or music.

 

Correct. They also expect the system to be in a non-default condition before they would start. Not sure if the old Alpine systems did some odd stuff during init?



#14 Fadest OFFLINE  

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Posted Fri Apr 27, 2018 12:09 AM

Thanks to all involved for the work.

 

Neither of them seems to have any sound or music.

Who really cares ?



#15 Zerosquare OFFLINE  

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Posted Fri Apr 27, 2018 9:57 AM

Hey, this is not the Lynx :P

#16 madman ONLINE  

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Posted Fri Apr 27, 2018 10:23 AM

Very cool, it's always nice to see old relics like this pop up and be saved.



#17 zazi77 OFFLINE  

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Posted Fri Apr 27, 2018 12:04 PM

@zerosquare if I try to run Zzyorxx II in project tempest I got "download address" "start address" , where am I wrong?



#18 JagChris OFFLINE  

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Posted Fri Apr 27, 2018 2:32 PM

Put in 4000 when it asks that.

#19 CyranoJ OFFLINE  

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Posted Fri Apr 27, 2018 5:44 PM

Put in 4000 when it asks that.

 

Yes, $4000. The start address of any ROM, LOL.

 

$800000 and $802000



#20 WAVE 1 GAMES OFFLINE  

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Posted Fri Apr 27, 2018 6:13 PM

Nice

#21 zazi77 OFFLINE  

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Posted Sun Apr 29, 2018 1:54 AM

seriously, what numbers do have I to insert?  :?  :)



#22 Welshworrier OFFLINE  

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Posted Sun Apr 29, 2018 3:19 AM

Look up two posts

#23 sh3-rg OFFLINE  

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Posted Sun Apr 29, 2018 4:58 AM

seriously, what numbers do have I to insert?  :?  :)

 

4929 xxxx xxxx xxxx and the last three numbers printed on the back - it's the Jaguar way.



#24 zazi77 OFFLINE  

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Posted Sun Apr 29, 2018 5:26 AM

Look up two posts

 

 I've tried , doesen't work.

 

 

4929 xxxx xxxx xxxx and the last three numbers printed on the back - it's the Jaguar way.

 

 

lol , credit card mode.

 

Anyone wants seriously help here?  :-D



#25 Welshworrier OFFLINE  

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Posted Sun Apr 29, 2018 5:29 AM

$800000 and $802000

First is start of ROM mapping, $802000 is program start




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