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Zzyorxx II and Burnout Preview Released


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#101 JagChris OFFLINE  

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Posted Tue Sep 25, 2018 6:00 PM

Did you work directly with Atari? I'm guessing nope. Then you just don't know.


I beg to differ. Now not to belabor the obvious but there is plenty of documentation out there to bear these things out.

#102 Lost Dragon OFFLINE  

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Posted Wed Sep 26, 2018 11:55 AM

Even 20 years later in FB conversations they still have this limiting mindset. They always talk about the outside forces that were against them. And while that may be true, there is no self-reflection on their part. No 'well in hindsight we could have done this different or that better...' None of that.


Could you put some examples up for those of us who don't do FB to put things in context? .

As i said earlier, French comments regarding Atari Jaguar development are thin on the ground compared to UK/USA developers.

#103 JagChris OFFLINE  

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Posted Wed Sep 26, 2018 11:59 AM

My account is shut down right now. I try to only use FB for holidays.

The thread will probably still be visible sans my comments. But you'd need an account.

I'll try to find where I stuck the link.

#104 Lost Dragon OFFLINE  

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Posted Wed Sep 26, 2018 12:03 PM

Appreciated.

If it's account needed to view. .that will be an issue for myself.

Does anyone know of any other online interviews they have done?.

Edited by Lost Dragon, Wed Sep 26, 2018 12:04 PM.


#105 CrazyChris OFFLINE  

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Posted Sat Sep 29, 2018 10:06 AM

Wow, i had seen a few comments in the past from Thierry Schembri, pointing out that Atari by time of the Jaguar, had a very,very bad reputation in the industry but he doesn't hold back here..

Goggle translation isn't great,but it still made for interesting reading :


http://www.silicium....opic.php?t=6343

In response to the interview. I can't believe anyone was able to make a game for the Jaguar,

with the documentation, software tools, and buggy hardware. I'm dumbfounded.


Edited by CrazyChris, Sat Sep 29, 2018 10:09 AM.





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