Has anyone thought about making a Nebulus/Tower Toppler game for the TI?
It occurred to me the other day that you could get quite far using a very limited character set, and by updating the name table only:
tower.png 91.45KB 3 downloads
This should be enough to generate a smoothly spinning tower with openings and "platforms".
Note that vertical lines between bricks would have to be at least 8 pixels apart, but that's similar to other versions, and vertically the scrolling would have to be by character, but I thinks that's acceptable.
Sprites would be used for enemies, elevators, etc.
Any ideas for how to do the rest of the graphics, or insights in how the original algorithm worked?