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Posted Thu May 3, 2018 12:27 AM
Posted Thu May 3, 2018 6:29 AM
This version has a background.
I actually got nauseous watching the animation! Did anybody else experience that? I think it has to do with the background being completely tiled instead of just having a few scrolling elements.
Posted Thu May 3, 2018 7:28 AM
Interestingly, VR headsets now use a kind of tunnel vision when you sweep around ("comfort mode"); the peripheral areas are just gray. Otherwise, your vision system has nothing to cling to, and you start swaying and start feeling dizzy. (I've got a HTC Vive.)
Posted Sat May 12, 2018 12:54 PM
I haven't done a lot of work on this, but I did add some doors/openings. I also changed the graphics to look more like bricks.
So far it's very simple: a door is added by choosing the right row from a map like this, and copying it to the VDP:
temp.png 2.08KB 3 downloads
There is another map for odd rows, and another map for rows without doors. With this technique each row can have only one door.
Pre-defining maps with more than one door would take up too much memory, so additional doors will have to be added on the fly together with platforms, etc. So instead of copying directly to the VDP I have to copy the row to a buffer first where additional objects are added. That's the next step.
Posted Sun May 13, 2018 12:40 PM
Posted Mon May 14, 2018 12:23 AM
Edited by artrag, Mon May 14, 2018 1:03 AM.
Posted Wed May 16, 2018 2:14 PM
I would reduce the height of the blue tiles in background in order to keep the rectangular proportions of the tiles used in the foreground tower
Posted Today, 2:36 AM
screenshot.png 4.68KB 0 downloads
This version has platforms, and both platforms and door are drawn programmatically, i.e. without relying on a pre-calculated data. The speed is OK for this demo, but if all platforms were the same width it would be possible to pre-calculate how a platform looks at all angles, which would result in much faster drawing. The 3D look of a platform when it rotates around the edge of the tower could also be improved with this approach.
Edited by Asmusr, Today, 2:38 AM.
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