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Putt 18 Miniature Golf for the Atari 8-bit computer


peteym5

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Here is what I hope to be the final video for Putt 18 Miniature Golf. This is showing holes from several different course and playing with two different putting modes. Game has 4 different eighteen hole courses. Options to use a pointer with power meter, or use the distance to ball for strength of the hit. The "Power Distance from Ball" mode that allows to play similar to the Atari 2600 Miniature Golf Putting Style. Can disable obstacles also. Will be available for both the Atari 8-bit XL/XE systems and Atari 5200 systems.

 

​I apologize for the delay on releasing of this game. Some real minor display issues had to be looked into that we wanted to corrected so everyone can enjoy the game.

 

The game will be available on cartridge soon for $39.95. I will be posting when it is available for sale.

 

Edited by peteym5
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Putt 18 can play One or Two players, Can either be 1 or 2 joysticks. I thought about 3 or more, but the majority people out there probably just play the game by themselves, or with a friend.

 

I believe the speed of the game is great. I could make it go faster, but it starts becoming less real time feel where the ball will be hit and stopped in a few seconds. Then there will be posts nit-picking that it is too fast. So the speed is what I made it.

 

We are getting ready to release the game cartridge. Video 61 is in final preparation to print the manuals, labels, and package art.

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Putt 18 can play One or Two players, Can either be 1 or 2 joysticks. I thought about 3 or more, but the majority people out there probably just play the game by themselves, or with a friend.

 

I believe the speed of the game is great. I could make it go faster, but it starts becoming less real time feel where the ball will be hit and stopped in a few seconds. Then there will be posts nit-picking that it is too fast. So the speed is what I made it.

 

We are getting ready to release the game cartridge. Video 61 is in final preparation to print the manuals, labels, and package art.

 

So unless your beta testers say anything then all outside thoughts are pointless which have already negated by going ahead just after a preview video with the cart being pressed..

 

Sorry Pete, you are the boss but again there's zero outside input?

 

I really hope it sells...

 

Paul..

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So unless your beta testers say anything then all outside thoughts are pointless which have already negated by going ahead just after a preview video with the cart being pressed..

 

Sorry Pete, you are the boss but again there's zero outside input?

 

I really hope it sells...

 

Paul..

sorry, i was the one who designed the game. it never dawned on me about 4 players. so if you want some input, please e-mail me at video61@tcq.net i will not respond to a personal message on atariage, only via e-mail.

 

we have a team that has input in all of the games we design and release. but we will listen to input from the public, if its kept cordial, and sent to me via e-mail.

 

 

lance

www.atarisales.com

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I gladly accept user feedback, however it is something people cannot wait until the last minute to say something. It gets much harder to make changes after 99% of the program had been completed, beta tested and debugged. I had Work-in-Progress videos of Putt 18 up on YouTube several months ago, posted links here and on Atari.IO. I made some changes to HeliCommander from the feedback I got here. I am posting WIP progress videos of Secretum Labyrinth Dark Castles and already got some feedback.

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Putt18 cart now available for the Atari 8-bit computers.

Available for $39.95. Will run on any Atari 8-bit computer from 16K and up. To ensure the game can be ported to the Atari 5200 and for very few that may find an Atari computer with only 16K on Ebay, I mapped the game to only use the RAM from location $0000 to $3FFF (0 to 16384). The game also is not OS dependent, so it can also run fine with 400/800 OS. Speed has been adjusted if detected running on NTSC machines so it will run the same speed on both PAL, SECAM, or NTSC.

The game using the joystick to move the pointer / "putter club" around. There are two modes. The default is that you set the pointer to where you want to aim the ball at, hold the fire button down for how hard you want to hit it, and release. The other is similar to how the Atari 2600 Miniature golf works, the pointer / square bock represents a putter golf club, and how hard the ball is hit is based on the distance the club is from the ball. I remember my brothers and I having fun with 2600 miniature golf and purposely put the square in the opposite corner of the screen and hit the ball just to see how long it will go bouncing around the screen. Over the years, I made various miniature golf games using Basic on various machines. I lost my original Atari Basic version of the game. One day Video 61 suggested doing a miniature golf game in ML and put it on cartridge.

One feature this game does have is when you hit the space bar, a score card pops up. It will do that through the pause on the 5200. There is no point in having pause with a miniature golf game because you can just put the joystick down if you need to walk away to do something.

There are 4 different Miniature Golf courses, some holes are real challenging. The moving obstacles can disabled. The game using some Super-IRG so it can appear a few more colors are present, majority of the holes only have a few pixels alternating at 50/60 frames per second, so there is no noticeable flicker on standard displays. Wide Over scan mode with Horizontal Fine scroll is in use. HOZSCR is set so the right screen static is down to one pixel. All the holes are drawn using the central 42 characters so there should not be anything off the screen.

http://members.tcq.n...o61/putt18.html

thanks for looking,

Edited by peteym5
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