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Hyperblast, how does it expand its playfield to fullscreen (ish)

3 replies to this topic

#1 Mclaneinc OFFLINE  



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Posted Mon May 7, 2018 3:55 PM

Any other games do the same trick (tired, long hot day)

#2 flashjazzcat OFFLINE  



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  • Location:United Kingdom

Posted Mon May 7, 2018 4:54 PM

Wide playfield, 240 scan lines? Just guessing: I'm not familiar with the title.

#3 Rybags OFFLINE  



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  • Location:Australia

Posted Mon May 7, 2018 6:27 PM

Nothing special going on here - only standard width DMA and 232 of 240 scanlines for the display.


What hasn't been done yet is using the scanline 240 exploit to get a score display going outside the normal screen using the PMs, though it'd be next to useless on probably anything except PAL TV with the right Vheight setting and wouldn't work on most emuators.

#4 Mclaneinc OFFLINE  



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  • Location:Northolt, UK

Posted Tue May 8, 2018 5:38 AM

oh, so simple...Thought it was some special little trick..


For a shooter like Hyperblast it gives a nice big tall playfield which is very much more arcadey...Just wondered..

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