Aren't we getting a little carried away with the nitpicking. Posting on here, it is not unexpected. Posting Work-in-Progress videos gives me some feedback and see what can be done about what is being observed.
I am trying some changes when the music at different points within the room draw routine, so the noise plays slightly longer. However since the length of time it can take to draw the next room is variable, along with the instant one leaves the room, it will only have a minor effect. The music totally stops if a new song file needs to be decompressed into RAM during a world/under world transition. This is minor and the game continues to play normal after
Nitpicking? You post a work in progress video for what reason then? I guess you want to show what you are working on, and that you want to get some good meant feedback, which I gave you. I guess your goal is to create a fabulous game.
The 'minor' effect you are talking about, would I consider as a 'major' effect. It is pretty subjective. I'm not bashing your game, I'm trying to show you something that might be important. You wrote you even didn't hear the issue, so that is why I thought you'd better ask somebody else, who is able to hear it.