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Flight for Nordlicht intro released.


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#51 Heaven/TQA OFFLINE  

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Posted Mon May 21, 2018 12:20 PM



The issue is how to get the vertical lines being visible. Koronis rift sets outline but doesnt use eor filler technique.

#52 Heaven/TQA OFFLINE  

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Posted Mon May 21, 2018 1:26 PM



#53 emkay OFFLINE  

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Posted Mon May 21, 2018 2:03 PM


OK. Understand :)

#54 Heaven/TQA OFFLINE  

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Posted Yesterday, 4:18 PM

 

just for fun... ;)



#55 Heaven/TQA OFFLINE  

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Posted Yesterday, 4:28 PM

more "death valey"...

 

 

 

or more round...

 

 

Carpenter makes it possible...



#56 Heaven/TQA OFFLINE  

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Posted Yesterday, 4:32 PM

Lucasfilm really was AAA studio...

 

talents in the ILM department with Carpenter as team lead

 

movie know how in Lucasfilm

 

main frame coding setup based on unix with "cross compiler" for 800...so game was written in high language and main frame unix system with tool chain and set

 

http://peterlangston...pers/vidgam.pdf

 

coders had the ball to code "real" 3d with tricks on 8bit machines.... they had "balls" to do it in 1982....



#57 emkay OFFLINE  

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Posted Yesterday, 4:58 PM

coders had the ball to code "real" 3d with tricks on 8bit machines.... they had "balls" to do it in 1982....


What are "Balls" worthy without the environment?
Sorry, but I have to view that from a "real" point.
For some reason, people joined together, coding on machines, you and I cannot buy today ;) ... They learned to handle things , and yes, they had learned their lessons.
And, then someone spills some million bucks, for converting existing software to work on a real small computer.

Maybe, others may fail, they didn't ...

But, you find that in every range of "profession": If people have the chance, and they weren't just dumbf***s , they would find a solution to optimize things.

But, particular Koronis Rift has bugs on the Atari...

#58 VladR OFFLINE  

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Posted Yesterday, 5:28 PM

 Anyway due to colors I am trying for 3 days using a EOR filler approach. Issue is that I dont know the colors above and below a area to fill as the drawing is handled from left to right.

Looks like you fixed it already, sorry for late reply, but if you're going to combine two techniques, I'm afraid an additional table lookup/check is unavoidable, unless some particular property of the dataset jumps out during designing/debugging.

 

I often get those optimization ideas few days later, and it just hits me.

 

What was it in this particular case ? Did you go for additional check per column ?
 



#59 Heaven/TQA OFFLINE  

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Posted Yesterday, 10:53 PM

Vladr...

And I did fail still in an eor filler only environment....

Then I had a dumb idea.... as I set 2 pixel (start and stop for eor filler) what happens when setting 1 pixel in y offsetted? Voila.... contour

A simple lda clc adc #255 to ypos did it




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