REM Command: intycolor -b -s0000 -o36 -m px16.bmp px16.bas px16 REM Created: Tue May 15 07:32:20 2018 REM stub for showing image INCLUDE "constants.bas" MODE 0,0,0,0,0 Wait CLS Wait For fillGo = 0 to 239 : Print At fillGo Color 1 , "X" : Next fillGo Wait DEFINE 36,4,px16_bitmaps_0 SPRITE 0,57 + VISIBLE , ZOOMY2 + 50 , SPR_RED + SPR36 SPRITE 1,57 + VISIBLE , ZOOMY2 + 59 , SPR_TAN + SPR37 SPRITE 2,55 + VISIBLE , ZOOMY2 + 47 , SPR_BROWN + SPR38 SPRITE 3,55 + VISIBLE , ZOOMY2 + 55 , SPR_GREY + SPR39 loop: GOTO loop ' 4 bitmaps px16_bitmaps_0: DATA $EAF4,$00FF,$0000,$0000 DATA $DE6E,$00FA,$0000,$0000 DATA $5D77,$00E7,$0000,$0000 DATA $0000,$0000,$DF00,$DB3E REM 1x2 cards px16_cards: DATA $0932 DATA $1938
px16.bmp 438bytes 25 downloads
Hi. The first image is a 16x8 image I want to display, with a red shape, tan shape, brown shape, grey shape, app represented as a single sprite in a single 8x8 tile. I want to show it on my Intellivision display "packed" so the entire image fits into a single 8x8 area on the screen. The BASIC program makes what you see, kind of jumbled. Can anyone show me the right combination of constants and/or "magic numbers" to make the sprite stay in the middle of the screen within a single tile?