I guess then I am the one that has to buy it, review it first so you all can see it. OK, whatever. And no it will not be on store selves ever. It is purely an internet thing.
Don't be so sure. Ouya was (briefly) sold at Target and Best Buy retail outlets. If you blinked you might have missed it. I wished I'd taken photos of the mostly empty retail display when I had the chance, with a couple controllers and shop cards, and no actual consoles. The display placard was discarded the following week if memory serves me correctly. Being an online only device, no actual games to display on shelves.
I would expect to see it show up on Amazon at least and maybe other online retailers if it ever gets released. Crowdfunding and sales based on a crowdfunding campaign alone are never going to be enough to make this worthwhile, even for a small company.
The people who actually did buy one, who didn't only use it as a free emulator box, still had no reason to return to the store after they bought it. Physical media and store presence is still a necessary component of a successful console launch it seems. Nintendo, Sony, Microsoft have the infrastructure to pull it off. So did Sega, back when they still manufactured consoles, and Former Atari as well. Ouya did not, nor do present day Atari and Coleco.
While V.C.S. 2.0 will have a large existing marketplace to pull from (Steam), most hardcore Steam fans will already have souped up PCs with which to run the latest and greatest games, and will likely scoff and mock the little console when they learn it barely has enough power to run current indies and older releases, and that asumes they aren't Windows only. PC gamers as a general rule, don't buy consoles.
So if this releases, I would love to see it successful, however they will be facing an uphill battle from the end of the kickstarter to release it to market, and beyond after launch.