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"The Rescue Expedition"- new game in the making


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#1 gorgh OFFLINE  

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Posted Wed May 16, 2018 5:15 AM

Hello!
Probably most of you already saw this trailer, but I want to put it here, because I need feedback- I need information what can be improved,added to the game, so the game is more playable.
The game will be available by the end of summer at Retronics.



#2 Grevle OFFLINE  

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Posted Wed May 16, 2018 7:58 AM

Looks Great  :) .  In the Caves sometimes maybe som flying bats would be Nice..maybe som moving platforms With and without spikes or similar that suddenly pops out.

 

Maybe some doors that needs keys to be found.. etc etc.  Maybe some chance to get extra lifes sometimes.... some optional bonus treasure chests.. etc.... Have a small hiscore list so that catching the optional treasure chests makes it worth it.. and so on.



#3 Paul Westphal OFFLINE  

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Posted Wed May 16, 2018 8:09 AM

Looks great. Just try to do better than average sound work. I have been bugging Peter Meyer about his sound work too. :)

#4 Mclaneinc OFFLINE  

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Posted Wed May 16, 2018 11:47 AM

Looking good, bats yes please (if possible), tad more colour IF possible.....Main sprites head looks odd (maybe the video), thought it was Medusa :)

 

Summer is looking rosy!

 

Well done Gorgh...(and all involved)



#5 CharlieChaplin OFFLINE  

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Posted Wed May 16, 2018 12:06 PM

Note: This game is planned to be released on cartridge, so be aware that it most likely does not run from harddisk nor with 3x SIO !

 

But since no highspeed/ultraspeed SIO compatibility nor harddisk compatibility does matter to me, I will order it anways.



#6 Lord Thag OFFLINE  

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Posted Wed May 16, 2018 12:12 PM

This looks very fun, my kind of game. Definitely interested in this. Since you asked for input:

1. Having more enemies and having them colored something other than the background would be good. 

2. The 'Whip the ceiling to swing' mechanic looks odd. Maybe have the guy whip the platform above and climb up or have a hook or something you have to hit to swing?

 

Great WIP vid, this looks very well done. Can't wait to try it. 



#7 gorgh OFFLINE  

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Posted Wed May 16, 2018 12:52 PM

thank you guys for the remarks, it's very helpful .
for now I'm working on 2 things- adding a background elements that won't collide with the sprites nor the rope, and adding the deadly fire on the floor just like in Montezuma.
@CharlieChaplin: the filesystem of the game is a normal binary file with MEMLO at $2000 so if Retronics will decide to share the file it will work on HDD and 3xSIO alright :)



#8 CharlieChaplin OFFLINE  

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Posted Wed May 16, 2018 1:17 PM

thank you guys for the remarks, it's very helpful .
for now I'm working on 2 things- adding a background elements that won't collide with the sprites nor the rope, and adding the deadly fire on the floor just like in Montezuma.
@CharlieChaplin: the filesystem of the game is a normal binary file with MEMLO at $2000 so if Retronics will decide to share the file it will work on HDD and 3xSIO alright :)

 

Yes, of course. Was only making some fun, that a physical A8 game cartridge cannot run from harddisk nor from SIO...



#9 Kyle22 OFFLINE  

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Posted Wed May 16, 2018 6:17 PM

I sure hope it uses all legal opcodes so it will run on my 65c802 and all the various 816 upgrades.

#10 Mclaneinc OFFLINE  

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Posted Thu May 17, 2018 12:58 AM

Can the rope be made a bit thinner, I presume its a sprite and I'm not sore of sprite dimensions...I love the idea, reminds me and possibly based on a Snes game Umihara Kawase

 

In the game the rope has no actual hook point, it hooks where ever it touches.

 

If you don't know the game, its a physics treat with the way the rope is used, cute as a button platformer too..


Edited by Mclaneinc, Thu May 17, 2018 12:59 AM.


#11 FifthPlayer OFFLINE  

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Posted Thu May 17, 2018 10:30 AM

To me the rope seems to move too slow when you shoot it at the ceiling.

 

I'm not sure how many PMGs are going into the main character sprite, but if there are any left over they could be used to colorize the enemy sprites and platforms.

 

You could go Metroid-style with this game and offer powerups that allow the player to access new parts of the game map, and defeat certain enemies.



#12 Bunsen OFFLINE  

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Posted Thu May 17, 2018 12:48 PM

Looks gorgheous! :love:



#13 IndusGT OFFLINE  

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Posted Thu May 17, 2018 2:16 PM

Looks real good!!



#14 Sikor OFFLINE  

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Posted Thu May 17, 2018 2:31 PM

@Gorgh, we can speak about it on Wapniak ;)



#15 therealbountybob OFFLINE  

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Posted Sun May 20, 2018 6:42 AM

Looks good  :thumbsup:  is that actual game music, if so it's pretty impressive :thumbsup: hope there is a sound effects option too ;)



#16 MEtalGuy66 OFFLINE  

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Posted Sun May 20, 2018 8:31 AM

Looks like a good start on a Prince of Persia clone.

#17 Matej OFFLINE  

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Posted Wed May 23, 2018 8:30 AM

Indiana Jack and the Martian Tripods!!! Can this game include ufos, alien vegetation, tripods, grays in giant cave system under area 51 in 1818???

#18 emkay ONLINE  

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Posted Wed May 23, 2018 2:53 PM

And that "Music" in the video as a POKEY rendition. :D

#19 emkay ONLINE  

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Posted Wed May 23, 2018 3:04 PM

Looks like a good start on a Prince of Persia clone.


It took me a long time decision to answer, but just No.
The difference between this and Prince of Persia is like to compare the Flat Earth and the Globe ;)
Prince of Persia needs a lot more "3D" than you might think of.
This game is just 2D, while PoP uses masking for at least two layers. This is, what people don't understand. It's a difference to just put some bits on the screen , and to put the bits on the screen with fixed appearance and fixed occlusion.
I you put the game two times in two layers on the screen, it would be a good start for a PoP clone.




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