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Bird and Beans (Atari 2600)


bluswimmer

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For the past couple of days I've been working on a 2600 version of the DSiWare game "Bird and Beans." If you haven't heard of it, essentially you play as a bird with a really long tongue, and you use said tongue to eat beans before they hit the ground. If they do hit the ground, it creates a hole that the bird can't cross.

 

I tried to recreate the game on the 2600 as best as I could, and gameplay wise it works just like the original. More points are scored for eating higher beans, and there's two special beans (a white one that restores a block of the ground, and a blue one that gets rid of all the beans on screen and restores the entire ground).

 

Here it is in action.

 

Overall, this took me about four days of work. Hope you enjoy it!

birdandbeans.bin

birdandbeansV2.bin

birdandbeansV2.1.bin

birdandbeansV2.2.bin

Edited by bluswimmer
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How did you get all those beans on the screen all at once?

The beans are all drawn using the Player1 Sprite. There's about four scanlines in between each bean, and during those four scanlines I change Player1's color and position.

 

I really like this game! Simple and addictive :-)

 

Question: what tools did you use to build your game?

 

--Dion

Code wise the game is built 100% using 6502 Assembly.

 

Thanks to everyone who's tried the game so far! I'm working on an updated version, so stay tuned!

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Hi everyone,

 

Version 2 is out! Here's a few of the changes....

  • In addition to spawning more beans, reaching higher score values now speeds up the beans' descent
  • Added five difficulty levels that can be selected with the Select button
  • Added the secondary gamemode, which can be accessed by setting the left difficulty switch to Advanced. This mode has the bird spitting seeds at the beans. Shooting more beans at once yields more points.
  • Added a blue background to the score
  • Fixed a bug where platforms would sometimes repair in the wrong position
  • Fixed a bug where eating the blue bean scored more points than it should have

Here's the update in action. Enjoy!

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  • 7 months later...

So I believe this game's gotten some renewed interest due to it's nomination for best Atari 2600 homebrew of 2018. As a part of the occasion, I've recorded a new commentary for the game. While I still think that it's a decent effort for one of my first games, be warned that I am rather critical of it.

(In the video) When you talk and the game sounds, the game sound cuts off what you are saying. Especially when you're talking about the Retron 77.

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(In the video) When you talk and the game sounds, the game sound cuts off what you are saying. Especially when you're talking about the Retron 77.

Admittedly I kinda rushed the video out. Next time I'll try to lower the volume of the game so you can hear the commentary more clearly.

 

As for the Retron 77, essentially they approached me asking to add the game to the system, asked me to change the graphics/name to avoid copyright, which resulted in Pepper Penguin, which is the same game aside from graphical changes.

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Sounds like some form of audio ducking is active in the settings, what that does is automatically lower the speech when the game is making sounds. Usually it's used in the opposite way so that the game is at a decent level until someone talks so that you never miss anything that is said.

 

https://en.wikipedia.org/wiki/Ducking

 

(In the video) When you talk and the game sounds, the game sound cuts off what you are saying. Especially when you're talking about the Retron 77.

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  • 4 weeks later...

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