Dragons compete to collect gems for their hoard across a variety of locations. Each new gem only appears after the last has been taken, revealing a path through each treacherous track.
The first to collect 32 gems wins! Alternatively, a player might decide to run a time trial - in which case they must try to run through three laps of a track in the fastest time possible. The scoreboard will show how many gems each player has collected, or the time/laps the player has during the time trial.
Select: Choose track - As you look at each layout, you can see the gems revealing the path you will need to take.
AA: Two Human Players
AB: Human Player Solo Time Trial
BA: Human Player vs Fast AI
BB: Human Player vs Slow AI
Use your joystick to change the speed and direction of your dragon.
Pressing the joystick button will have a dragon breathe fire, which is somewhat steerable. If a dragon hits a wall or their opponent's fire, they will disintegrate and reform slightly behind the next gem on the track, stunned for a few seconds.
The file is based on an 8kSC ROM - It seems to work fine on a good ol' sixer, but I haven't tried the game on any other hardware. While I'm a little cramped for new features at the moment (8k and 2000 cycles go quickly when you're having fun!) I'd be curious as to what people think of the speed, stun time, scoring, and other values in the game.
DragonRacer_6_4_2018.bin 8KB 47 downloads
(Newer version with momentum/fire fixes at boundaries - thanks for everyone's feedback and help!)
DragonRacer_7_25_2018.bin 8KB 43 downloads
Now a version designed for the Atari Flashback Portable, fixing its scoring bug (thanks, Karl G!):
DragonRacer_9_25_2018_AFB.bin 8KB 19 downloads
Latest version at top of the post!
Many thanks to the people whose posts and helpful reference material I've found through this site!
[Edit: June 4 version tones down color flashing effects]
[Edit: July 25 version fixes some momentum/fire issues at boundaries]
[Edit: September 25 version has Atari Flashback Portable score fix]
[Edit: March 6 update - semi-final, with font change and AFP fixes wrapped into one binary]
Edited by Revontuli, Wed Mar 6, 2019 6:13 PM.