ZackAttack Posted June 13, 2018 Share Posted June 13, 2018 (edited) Since this is a prototype bus stuffing driver you can only run this bin on an actual harmony cart. Rather than having a full frame buffer it only stores the color and height for each of the 40 columns. There should be plenty of resources left to make an actual game. The quantity of sprites will be severely limited though because the only way to reposition them will be via HMOVE. Joe's demo was used as a reference for some of the fixed point math implementation. Latest Version: raycaster-2018-6-15.bin - Fixed vertical bar glitches Previous Versions: Raycaster_2018_06_13.bin Edited June 17, 2018 by ZackAttack 15 Quote Link to comment Share on other sites More sharing options...
ZackAttack Posted June 17, 2018 Author Share Posted June 17, 2018 There was a bug that could cause some vertical bar glitches to appear on some systems. It's fixed as of the 2018-6-15 build. 1 Quote Link to comment Share on other sites More sharing options...
4ever2600 Posted June 21, 2018 Share Posted June 21, 2018 Dude looks sweet. Will to fire it up on Harmony cart! 1 Quote Link to comment Share on other sites More sharing options...
fluxit Posted March 4, 2019 Share Posted March 4, 2019 (edited) Should this work in Stella, or just on the real thing? I just get a black screen in Stella, and Stellerator says "TRAP: invalid instruction." -edit- Oops, I just reread the op. Edited March 4, 2019 by fluxit Quote Link to comment Share on other sites More sharing options...
+stephena Posted March 4, 2019 Share Posted March 4, 2019 BUS stuffing worked in Stella at one point, but we haven't done much with it since the scheme has basically been abandoned. I'm willing to work with whoever wants to update Stella to get this working again. 1 Quote Link to comment Share on other sites More sharing options...
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