I am looking into ways of making these Fantasy Role Playing Games "REPLAYABLE" where as it can include different quests with items re-arranged along and experimenting with the ability to rearrange where "Walls" and impassible barriers are on the different screens so you need to go a different path to get to stuff. Some in game puzzles can have an altered solution, location, and reward also. A major complaint I had been hearing over the years about NES, SNES, and Sega Genesis titles is once you solve and beaten the game, there is no point to go back and play them again. What can we do about that?
"Secretum Labyrinth Dark Castles" has been submitted for beta testing and the people testing it will be keeping the solutions a secret so everyone can enjoy the challenge of solving the mystery when they play the game. It has 4 different quests and a random quest option. The randomize routine randomizes the locations of items inside the game, sorta like 2600 Adventure did it with SELECT "3" on the screen and pressing start.
"Secretum Labyrinth Dark Castles" was pretty far into development before I seen this thread and I search and posted on AtariAge for discussions about Adventure and RPG games. I was not looking to do turn based, but want to keep it action oriented like Zelda games, and these popular modern PC DOS+Windows RPGS & MMORPGs. Of course I cannot do it as good as a 3D accelerator card, but kept with the top-down screen by screen view like 2600 Adventure and NES Legend of Zelda with many of my own original elements thrown into it.
I would like to develop something more Advance Dungeons & Dragons (AD&D) related in the future. However, people need to show interest and I would need some help. Many of those titles are developed by a team of people and it will take over a year for me to do all the work myself and sell a limited number of copies.
Edited by peteym5, Wed Jul 25, 2018 2:47 PM.