I was watching a sinbad movie the other week and I felt bad for the monsters too. I need to lock a door behind the dragon so you can't escape the dragon trap til you win or lose or perhaps have it chase you everywhere. Perhaps i'll put the key around the dragons neck. I also need to animate the door opening rather than just disappearing.
I decided to leave the dragon monocolour because it makes it easier to work in both regular coleco vdp & f18a. It could look better but because of the size of it it might be too much too animate with the additional colours. Maybe i'll try a test to see.
Expect more monsters in upcoming versions.
I'm thinking of putting in an inventory screen of some sort so You can get upgraded weapons. I have arrows and exploding potion you can pick up now but I might add some armor class or D&D element to it. I will be adding a bow animation when he loads the arrow in the future and a throw animation for the potion.
The main antagonist is going to be a magician. He has taken revenge on your sister for not marrying him and turned them into creatures. He will appear from time to time to try to stop you. You need a magic item he possess to return your family to human form. Your family are somewhere in this dungeon. But which monster form did they take on?
Defeat the monsters, locate your family members, try to cure them or at least end their misery then follow the magician to the depths of hell to try an exact your revenge. Or probably die like 2-300 hundreds times and rage quit.
And yes this will support both regular colecovision and any f18a coleco including the CollectorVision Phoenix
I felt bad for the dragon with it's little cries
Edited by digress, Sat Sep 29, 2018 8:00 AM.