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Castle Boxset - Limited Edition / Pre-order

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#1 retroillucid OFFLINE  

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Posted Mon Jun 18, 2018 8:30 PM

Time to pre-order your Castle Boxset!
Limited to only 100 copies only, all numbered (1 to 100)

Get it now while you can as I'm pretty sure it's going to be soldout very quickly!

https://collectorvis...-castle-boxset/



#2 Swami OFFLINE  

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Posted Mon Jun 18, 2018 8:55 PM

Wow! Where did this come from. Colecovision.dk has it listed as "waporware".



#3 Mr. John ColecoVision OFFLINE  

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Posted Mon Jun 18, 2018 9:06 PM

Ordered!! Awesome release gents!



#4 imstarryeyed OFFLINE  

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Posted Mon Jun 18, 2018 10:49 PM

Ordered, gotta say anything with a princess theme is a must buy for me!  Check out my avatar! haha..

 

I love the boxart so much! It's beautiful!!!


Edited by imstarryeyed, Mon Jun 18, 2018 10:50 PM.


#5 Special Teams OFFLINE  

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Posted Tue Jun 19, 2018 6:23 AM

Payment sent - that was a pleasant surprise!  



#6 killersquirel OFFLINE  

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Posted Tue Jun 19, 2018 12:53 PM

I preordered this and can't wait to play. What is the difference between the the two versions? 



#7 tabachanker2 OFFLINE  

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Posted Tue Jun 19, 2018 9:28 PM

The castle layouts are completely different.  That's the extent of the differences. Well, there's also different graphics on the title screen and hud. It's like the Lolo games on the NES: All different layouts with the same game engine.

 

I'd say Castle Excellent is harder to figure out than The Castle, which is logical since The Castle came out first.  The Castle is the best to start with since it introduces the various game elements at a more manageable pace.



#8 Neogeoman OFFLINE  

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Posted Tue Jun 19, 2018 10:30 PM

Ordered my set today! Excited to have parts 1 and 2 in the same set. Interested to see how Castle Excellent differs from NES Castlequest besides the sword...I think they're pretty much the same. Can't wait!!

#9 Swami OFFLINE  

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Posted Wed Jun 20, 2018 12:59 PM

I ordered about 20 min after announced (9:45pm, stupid slow gmail), so I wonder what number that works out to?



#10 -^Cro§Bow^- OFFLINE  

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Posted Wed Jun 20, 2018 1:07 PM

Why do so many of the new releases have to be reliant on the SGM in order to play them? That is my only real complaint with these CV home brews and is the main reason I've not bought into them. It is great to see the SGM getting so much support, but does every newly released HB have to require it?



#11 chart45 OFFLINE  

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Posted Wed Jun 20, 2018 1:16 PM

Why do so many of the new releases have to be reliant on the SGM in order to play them? That is my only real complaint with these CV home brews and is the main reason I've not bought into them. It is great to see the SGM getting so much support, but does every newly released HB have to require it?


most of them are port from the sg1000 or msx this is why... only few of the new game made from scratch require the sgm.. port from other system are great since here in canada we dont really have access to those system..

#12 insertclevernamehere OFFLINE  

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Posted Wed Jun 20, 2018 2:38 PM

Damn, what bad timing. I just bought Risky Rick and with shipping, that cost me a few cents shy of 100 Canadian. Can't justify spending another 200 on homebrews in the same month.

#13 tabachanker2 OFFLINE  

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Posted Wed Jun 20, 2018 8:00 PM

The Castle and Castle Excellent had 8k RAM in the original cart. I tried to optimize this so only 1k could be used but it was impossible. The thing is, there's so much graphic characters in the game that it's impossible to define them all in one go. Each room build its own set of characters dynamically as needed. So there's some huge table in RAM to keep track of what character is what. Also, the game remembers all the rooms visited, all the objects collected, all the enemies defeated, all the doors opened. With 100 rooms total, a handful of enemies+objects+doors per rooms, that's a lot of bits needed in RAM to remember their states!

 

The game can be played on the Colecovision console + SGM as well as on the Adam computer WITHOUT the SGM. So that's always a possibility for those of you that doesn't have the SGM (like me!)


Edited by tabachanker2, Wed Jun 20, 2018 8:03 PM.


#14 youki ONLINE  

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Posted Wed Jun 20, 2018 11:36 PM

Why did port the MSX version ?    Castle and Castle Excellent (Castle Quest) exists on SG1000.  If you had ported from that version it wouldn't require SGM. 


Edited by youki, Wed Jun 20, 2018 11:36 PM.


#15 youki ONLINE  

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Posted Thu Jun 21, 2018 1:09 AM

Why do so many of the new releases have to be reliant on the SGM in order to play them? That is my only real complaint with these CV home brews and is the main reason I've not bought into them. It is great to see the SGM getting so much support, but does every newly released HB have to require it?

 

It is just because it is lot of more easy and less time consuming  to port game from a plateform with very similar hardware to colecoision than code a game from scratch .  So They almost ported all interresting SG1000 game to colecovision .  (these port does not require SGM as the SG1000 and Colecovision are almost clone)  .  Now , they loot the MSX library.  As MSX have more Ram and different sound chip...  it is more straight forward to port to SGM as the SGM has more RAM and same sound chip than MSX.

 

Having MSX game and SG1000 game on Colecovision is good for whom not having access to these games.    But making a business based on these portage  is .... everybody knows what i think...

 

In addition most of games coded from scratch for the colecovision are better than all these port.  Look at  Sydney Hunter,  Mecha 8 / 9 , Princess Quest,  Risky Risk, Bomb jack ...and lot of other... and they do not require SGM.



#16 artrag OFFLINE  

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Posted Thu Jun 21, 2018 1:44 AM

Be aware that Mecha 8/9 are born on msx, princess quest has been developed in parallel, bomb jack was on msx2...

#17 retroillucid OFFLINE  

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Posted Thu Jun 21, 2018 1:54 AM

Why did port the MSX version ?    Castle and Castle Excellent (Castle Quest) exists on SG1000.  If you had ported from that version it wouldn't require SGM. 

 

It's does NOT required the SGM, it's just supported 

So you don't need the SGM to play those games  



#18 retroillucid OFFLINE  

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Posted Thu Jun 21, 2018 1:55 AM

 

 

 

In addition most of games coded from scratch for the colecovision are better than all these port.  Look at  Sydney Hunter,  Mecha 8 / 9 , Princess Quest,  Risky Risk, Bomb jack ...and lot of other... and they do not require SGM.

 

Thanks for mentioning Sydney! :)   :thumbsup:



#19 youki ONLINE  

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Posted Thu Jun 21, 2018 2:06 AM

Be aware that Mecha 8/9 are born on msx, princess quest has been developed in parallel, bomb jack was on msx2...

 

Bomb jack has been coded from scratch.  Not at all based on MSX2 version.     Bombjack exists also on SG1000...  but just compare the 2 versions. You will see these games have nothing in common ...

 

Mecha 8 colecovision version is impoved compared to the MSX Version.    And the "port" has been done by the original author as for Princess Quest .   There was no code theft here.


Edited by youki, Thu Jun 21, 2018 2:48 AM.


#20 youki ONLINE  

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Posted Thu Jun 21, 2018 2:09 AM

 

It's does NOT required the SGM, it's just supported 

So you don't need the SGM to play those games  

 

It is not what he said here :

 

http://atariage.com/...rder/?p=4053470

 

You must have an SGM or an ADAM.     But it does not work on standard colecovision.  it is how i understand.   No?



#21 artrag OFFLINE  

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Posted Thu Jun 21, 2018 2:14 AM

 
Bomb jack has been coded from scratch.  Not at all based on MSX2 version.     Bombjack exists also on SG1000...  but just compare the 2 versions. You will see these games have nothing in common ...
 
Mecha 8 colecovision version is impoved compared to the MSX Version.    And the "port" has been done by the original author as for Princess Quest .   There was no code theft here.
 
 
 
 
 
 
 
 
there was no code theft

Mecha 8 on cartridge is the same as cv sgm version.
Princess quest has been coded in parallel by Oscar (as for Mecha 8), who says of code theft?

Edited by artrag, Thu Jun 21, 2018 2:15 AM.


#22 youki ONLINE  

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Posted Thu Jun 21, 2018 2:47 AM

Mecha 8 on cartridge is the same as cv sgm version.
Princess quest has been coded in parallel by Oscar (as for Mecha 8), who says of code theft?

 

I said there are NO code theft here.   Because the code has been ported by the author or with agreement of the author , no issue with that.    But in case of  portage for instance of Nemesis  or another Konami game from  MSX to CV  , there is code theft.



#23 artrag OFFLINE  

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Posted Thu Jun 21, 2018 12:45 PM

And does Konami care ? 

 

Anyway my point was about the fact that SGM allows targeting two platform at time, and there are no real reasons to get different results between msx and SGM+coleco.


Edited by artrag, Thu Jun 21, 2018 12:51 PM.


#24 youki ONLINE  

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Posted Thu Jun 21, 2018 1:29 PM

And does Konami care ? 

 

 

I'm going to ask them to know... :-D



#25 retroillucid OFFLINE  

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Posted Thu Jun 21, 2018 1:58 PM

 

I said there are NO code theft here.   Because the code has been ported by the author or with agreement of the author , no issue with that.    But in case of  portage for instance of Nemesis  or another Konami game from  MSX to CV  , there is code theft.

 

You speak alot about code theft, but you don't mention graphics theft or game clone
There's no differences between all those

But I'm kind of your side though, I highly prefer having original games over ports







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